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Hello. I've been trying to create a copy of players for representation in the Hall of Fame all day, but I can not. The only way I imagined doing this is through the "clone" command. Look at the structure:
*clone("<map name>", <x>, <y>, "<event>", <char id>{, <master_id>{, <mode>{, <flag>, <duration>}}})
As it will only be a "representation" of the player, I would like the clone to be immobile, not to attack and not to move. But it is not working. What is wrong? My script.
prontera,158,168,2 script HALL 4W_M_01,{
clone "prontera", 157, 167, "HALL::OnMobDead", 150005,0,0x0; //{, <master_id>{, <mode>{, <flag>, <duration>}}})
close;
OnMobDead:
}
The value of "mode" was taken from here in the doc folder of the emulator. Where as can be seen:
06: 0x0000 (passive, immobile, can't attack) [plants]
I also found this topic, but it did not help much.
@edit
I would like to leave it like this:
*clone("<map name>", <x>, <y>, "<event>", <char id>{, <master_id>{, <mode>{, <flag>, <duration>}}})
As it will only be a "representation" of the player, I would like the clone to be immobile, not to attack and not to move. But it is not working. What is wrong? My script.
prontera,158,168,2 script HALL 4W_M_01,{
clone "prontera", 157, 167, "HALL::OnMobDead", 150005,0,0x0; //{, <master_id>{, <mode>{, <flag>, <duration>}}})
close;
OnMobDead:
}
The value of "mode" was taken from here in the doc folder of the emulator. Where as can be seen:
06: 0x0000 (passive, immobile, can't attack) [plants]
I also found this topic, but it did not help much.
@edit
I would like to leave it like this:
Last edited by a moderator: