i dont think so ... if you are refering to something like this...Player A talk with NPC....and trigger the command to load the NPC B ...what happen IF player B straight skip the NPC A since Player A have triggered the NPC B..and Player B able to access to NPC B without need to talk with NPC A.... and to solve this...you still have to do some variable trick to fix it....so at the end...you still end up using variable to solve your problem ..I know, but the script command would be wonderful for script events (you need to do something to activate a new quest, for example)
It would be nice for role servers or for custom chained events.
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