Create Ground Skill

I had some time today to look over the rathena src

Are you guys like fighting or something ?

I mean i could probably write the same tutorial using the rathena stuff but what was the point of re writing it at all?
What do you mean by "fighting"?
Sorry, My native language isn't english so I didn't understand very well.
But yes I have read all of your code more than one time and I could understand it even if I didn't had time to test it. The function to put the ground skill is unitsetting(), right? What I didn't exactly get is where exactly did you manage to call the function so the visual effects stay the way it is in the pic. Like, 3x3 around the character.
Also I was wondering if there is a way to call this function using a new effect, using a new skill as parameter or maybe just changing one existing skill sprite

 
What do you mean by "fighting"?
Sorry, My native language isn't english so I didn't understand very well.
But yes I have read all of your code more than one time and I could understand it even if I didn't had time to test it. The function to put the ground skill is unitsetting(), right? What I didn't exactly get is where exactly did you manage to call the function so the visual effects stay the way it is in the pic. Like, 3x3 around the character.
Also I was wondering if there is a way to call this function using a new effect, using a new skill as parameter or maybe just changing one existing skill sprite
Oh yeah im not exactly sure how to make an aura. . . 

Only existing skills that followed a aura style "follow you as you move" rather then just placing it on the ground........

Im actually taking apart the bard/dancer code so that i have ALL dances/songs in "SONG" and im gonna use "DANCE" to turn all my other unts that never normally moved around (venom duster.... violant gale... deluge etc etc ) all into auras... I know this works i just dont understand how it works yet and probably wont for a long time.  (and then i was gonna have it where soul linker could merge auras with other jobs for different effects) (because normally bards and dancers could stack auras and those stacked cells caused dissonance or whatever) 

And ive compared everything i could think of with an aura style but can never spot the difference in code that would actually make it an aura. . . it exist somewhere within dancer/song code though.....

Ugh there may be a simpler way but thats for another day.

and by fighting you should look through my profile and see all my posts here on rathena and ask yourself why no one else was responding to these people and answering your questions, i dont believe these people are retarded and are just trying to make money . .

 
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Actually after a bit a playing around I figured that you can just use 

pc->checkskill

and even if you dont wanna seperate the skill that you wanna edit...

You can create a NEW skill that acts as a check...............................

this is in regards to my , can i have an aura that freezes and use the same one but to stun ?

Yeah just make a new passive and use it as your check..... now you can have 2 completely new skills that use the same animation

"what?"

At first i thought id have to have it like this

AURA_01

at level 1 this aura freezes

at level 2 it stuns....

Nah now i can use the check to make it a bit more complex and effects can easily be swapped with just by checking if you have this new passive..........

 
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