ThyroDree
New member
Anyone can help me? It is possible to make Blast Mine (Sniper Trap Skill) will bypass the 1 hp damage for plant monsters?
This works, thanks!Hi.
In src/map/battle.c find function battle_calc_misc_attack() and replace:
switch(skill_id){
case HT_LANDMINE:
case MA_LANDMINE:
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
case RA_CLUSTERBOMB:
#ifdef RENEWAL
break;
#endif
default:
md.damage = 1;
}
switch(skill_id){
case HT_LANDMINE:
case MA_LANDMINE:
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
case RA_CLUSTERBOMB:
#ifdef RENEWAL
break;
#endif
default:
md.damage = 1;
}
With:
switch(skill_id){
case HT_BLASTMINE:
break;
case HT_LANDMINE:
case MA_LANDMINE:
case HT_CLAYMORETRAP:
case RA_CLUSTERBOMB:
#ifdef RENEWAL
break;
#endif
default:
md.damage = 1;
}
switch(skill_id){
case HT_BLASTMINE:
break;
case HT_LANDMINE:
case MA_LANDMINE:
case HT_CLAYMORETRAP:
case RA_CLUSTERBOMB:
#ifdef RENEWAL
break;
#endif
default:
md.damage = 1;
}
~Kenpachi
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