addrid error (DIRECT INPUT)

MikZ

New member
Messages
461
Points
0
Hello,

May I know how to convert this script to hercules. Tried to google addrid in hercules but per this TOPIC it was already pulled/merged with Hercules get.
Also tried if was included in Deprecation. I can't find any idea how to fix it. please help. thanks!

but has error in addrid

[Error]: script error in file '(DIRECT INPUT)' line 148 column 5
parse_line: expect command, missing function name or calling undeclared function
145: if( getcharid(2) == $App_Guilds[.@i] ){
146: .count = 0;
147: .@origin = getcharid(3);
* 148: addrid(3,0, getcharid(2));
~~~~^
149: if ( strcharinfo(3) == .checkmap$ )
150: .count++;
151: if ( !.@origin ) end;
[Error]: npc_parsesrcfile: Unknown syntax in file '(DIRECT INPUT)', line '169'. Stopping...
* w1=- script kjdhfkjshf -1,{
* w2=
* w3=
* w4=




Script below.

Code:
//Modified by - PandaLovesHamster
//Custom Guild Limiter
//Credits to the owners of the individual makers of the script, I just tied them all together to create this script
 
ayothaya,171,144,5	script	Guild Limiter	4_M_JOB_KNIGHT2,{
 
// this part registers the guild
    function sf {
        function s;
        .@a = getarg(2);
        .@len = getarg(3);
        return (
            sprintf( getarg(0),
                s(.@a, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1))
            )
            +(( .@a+1 < .@len )?":Next":":")
            +(( .@a-11 > 0 )?":Back":":")
            +":Cancel"
        );
        function s {
            if( getarg(0) >= getarg(1) ) return "";
            else {
                .@name$ = getguildname(getelementofarray(getarg(2),getarg(0)));
                return .@name$=="null"?"":.@name$;
            }
        };
    };
    function nex { return((getarg(0)+10)<getarg(1)?getarg(0)+10:getarg(1)-(getarg(1)%10)); };
    function bac { return((getarg(0)-10)>=0?getarg(0)-10:0); };
 
    if(getgmlevel()>=80 ) {
        mes .Npc_Name$;
        mes "Hello Mr. GM what would you like to do?";
        next;
        switch( select("Add/Remove Guilds:Clear Guild Data:Player Menu:Cancel") ) {
            case 1:
                mes .Npc_Name$;
                mes "Would you like to add or remove a guild?";
                .@a_len = getarraysize($App_Guilds);
                .@format$ = "%s:%s:%s:%s:%s:%s:%s:%s:%s:%s";
                next;
                if( select("Remove:Add") == 1 ) {
                    while( .@a != 9999 ) {
                        select( sf( .@format$, $App_Guilds, .@a, .@a_len ) );
                        switch( @menu ) {
                            case 11: .@a = nex( .@a, .@a_len ); break;
                            case 12: .@a = bac( .@a ); break;
                            case 13: end;
                           
                            default:
                                .@select = .@a+@menu-1;
                                mes .Npc_Name$;
                                mes "You've selected ^0000FF["+getguildname($App_Guilds[.@select])+"]^000000 guild. Would you like to remove them from the accepted guilds?";
                                next;
                                if( select("Yes:No") == 1 ) {
                                    deletearray($App_Guilds[.@select],1);
                                    mes .Npc_Name$;
                                    mes "The guild has been removed!";
                                }
                                close;
                        }
                    }
                } else {
                    mes .Npc_Name$;
                    mes "Please input guild name or masters name.";
                    next;
                    input(.@input$);
                    .@len = query_sql( "Select `guild_id` from `guild` where `name` like '%"+escape_sql(.@input$)+"%' or `master` like '%"+escape_sql(.@input$)+"%';",.@guild_id );
                    while( .@a != 9999 ) {
                        select( sf( .@format$, .@guild_id, .@a, .@len ) );
                        switch( @menu ) {
                            case 11: .@a = nex( .@a, .@len ); break;
                            case 12: .@a = bac( .@a ); break;
                            case 13: end;
                           
                            default:
                                .@select = .@a+@menu-1;
                                .@a_len = getarraysize($App_Guilds);
                                for(.@b=0;.@b<.@a_len;.@b++)
                                    if( $App_Guilds[.@b]==.@guild_id[.@select] ) {
                                        mes .Npc_Name$;
                                        mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. I'm sorry but that guild has already been added to the accepted list.";
                                        close;
                                    }
                                mes .Npc_Name$;
                                mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. Would you like to add them to the accepted guilds?";
                                next;
                                if( select("Yes:No") == 1 ) {
                                    .@a_len = getarraysize($App_Guilds);
                                    if( .@a_len>=128 ) {
                                        mes .Npc_Name$;
                                        mes "I'm sorry but the accepted list is full please make some room and try again...";
                                    } else {
                                        mes .Npc_Name$;
                                        mes "The guild was successfully added!";
                                        $App_Guilds[.@a_len] = .@guild_id[.@select];
                                    }
                                }
                                close;
                        }
                    }
                }
            case 2:
                mes .Npc_Name$;
                mes "Are you sure you want to clear the guild data?!";
                next;
                if( select("Yes!:No!")==1 ) {
                    mes .Npc_Name$;
                    mes "This is you last chance. Are you surely sure as sure can be?";
                    next;
                    if( select("Surly!:No, wait... Where am I?!!")==1 )
                        deletearray($App_Guilds);
                }
                if( @menu==1 ) {
                    mes .Npc_Name$;
                    mes "The deed is done...";
                } else {
                    mes .Npc_Name$;
                    mes "Wow that was a close one... Have a nice day!";
                }
                close;
               
            case 3: break;
           
            case 4:
                mes .Npc_Name$;
                mes "Alright, have a nice day!";
                close;
        }
    }
 
    .@len = getarraysize($App_Guilds);
    for( .@i=0; .@i <= .@len; .@i++ ) {
        if( getcharid(2) == $App_Guilds[.@i] )
            set .@Guild_Check, .@Guild_Check+1;
    }
 
   
// This part ejects players when they are in the map
    OnPCLoadMapEvent:
    if( getcharid(2) == $App_Guilds[.@i] ){
    .count = 0;
    .@origin = getcharid(3);
    addrid 3, 0, getcharid(2);
    if ( strcharinfo(3) == .checkmap$ )
        .count++;
    if ( !.@origin ) end;
    if ( .count > 5 ) { // 5 means only 5 players per guild allowed in a map.
        message strcharinfo(0), "Your guild members are over the limit";
        sleep2 2000;
        warp "SavePoint", 0,0;
    }
    }
    end;
OnInit:
    setarray .@checkmap$, "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05";
    .@len = getarraysize( .@checkmap$ );
    for ( .@i = 0; .@i < .@size; .@i++ ) {
        setmapflag .@checkmap$[.@i], mf_loadevent;
        setd "."+ .@checkmap$[.@i], 1;
    }
    end;
}
 
-   script  kjdhfkjshf  -1,{
OnPCLoadMapEvent:
    if ( getmapflag( strcharinfo(3), mf_gvg_castle ) && ( agitcheck() || agitcheck2() )) {
    .@len = getarraysize($App_Guilds);
    for( .@i=0; .@i <= .@len; .@i++ ) {
        if( getcharid(2) == $App_Guilds[.@i] )
            set .@Guild_Check, .@Guild_Check+1;
    }
    if( .@Guild_Check < 1 ) {
        dispbottom "Your guild has not yet been approved, please contact the GMs";
        sleep2 3000;
        warp "SavePoint",0,0;
        end;
    }
    if( !getcharid(2) ) {
        dispbottom "Sorry only members of a guild may enter a castle.";
        sleep2 3000;
        warp "SavePoint",0,0;
        end;
    }
}
    end;
OnInit:
    setarray .castles$[0],
        "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
        "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
        "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
        "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
        "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
        "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    for ( .@i = 0; .@i < 30; .@i++ )
        setmapflag .castles$[.@i], mf_loadevent;
    end;
}
 
Hello,

May I know how to convert this script to hercules. Tried to google addrid in hercules but per this TOPIC it was already pulled/merged with Hercules get.
Also tried if was included in Deprecation. I can't find any idea how to fix it. please help. thanks!

but has error in addrid

[Error]: script error in file '(DIRECT INPUT)' line 148 column 5
parse_line: expect command, missing function name or calling undeclared function
145: if( getcharid(2) == $App_Guilds[.@i] ){
146: .count = 0;
147: .@origin = getcharid(3);
* 148: addrid(3,0, getcharid(2));
~~~~^
149: if ( strcharinfo(3) == .checkmap$ )
150: .count++;
151: if ( !.@origin ) end;
[Error]: npc_parsesrcfile: Unknown syntax in file '(DIRECT INPUT)', line '169'. Stopping...
* w1=- script kjdhfkjshf -1,{
* w2=
* w3=
* w4=

[Error]: script error in file '(DIRECT INPUT)' line 148 column 5
parse_line: expect command, missing function name or calling undeclared function
145: if( getcharid(2) == $App_Guilds[.@i] ){
146: .count = 0;
147: .@origin = getcharid(3);
* 148: addrid(3,0, getcharid(2));
~~~~^
149: if ( strcharinfo(3) == .checkmap$ )
150: .count++;
151: if ( !.@origin ) end;
[Error]: npc_parsesrcfile: Unknown syntax in file '(DIRECT INPUT)', line '169'. Stopping...
* w1=- script kjdhfkjshf -1,{
* w2=
* w3=
* w4=




Script below.

//Modified by - PandaLovesHamster
//Custom Guild Limiter
//Credits to the owners of the individual makers of the script, I just tied them all together to create this script

ayothaya,171,144,5 script Guild Limiter 4_M_JOB_KNIGHT2,{

// this part registers the guild
function sf {
function s;
.@a = getarg(2);
.@len = getarg(3);
return (
sprintf( getarg(0),
s(.@a, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1))
)
+(( .@a+1 < .@len )?":Next":":")
+(( .@a-11 > 0 )?":Back":":")
+":Cancel"
);
function s {
if( getarg(0) >= getarg(1) ) return "";
else {
.@name$ = getguildname(getelementofarray(getarg(2),getarg(0)));
return .@name$=="null"?"":.@name$;
}
};
};
function nex { return((getarg(0)+10)<getarg(1)?getarg(0)+10:getarg(1)-(getarg(1)%10)); };
function bac { return((getarg(0)-10)>=0?getarg(0)-10:0); };

if(getgmlevel()>=80 ) {
mes .Npc_Name$;
mes "Hello Mr. GM what would you like to do?";
next;
switch( select("Add/Remove Guilds:Clear Guild Data:Player Menu:Cancel") ) {
case 1:
mes .Npc_Name$;
mes "Would you like to add or remove a guild?";
.@a_len = getarraysize($App_Guilds);
.@format$ = "%s:%s:%s:%s:%s:%s:%s:%s:%s:%s";
next;
if( select("Remove:Add") == 1 ) {
while( .@a != 9999 ) {
select( sf( .@format$, $App_Guilds, .@a, .@a_len ) );
switch( @menu ) {
case 11: .@a = nex( .@a, .@a_len ); break;
case 12: .@a = bac( .@a ); break;
case 13: end;

default:
.@select = .@a+@menu-1;
mes .Npc_Name$;
mes "You've selected ^0000FF["+getguildname($App_Guilds[.@select])+"]^000000 guild. Would you like to remove them from the accepted guilds?";
next;
if( select("Yes:No") == 1 ) {
deletearray($App_Guilds[.@select],1);
mes .Npc_Name$;
mes "The guild has been removed!";
}
close;
}
}
} else {
mes .Npc_Name$;
mes "Please input guild name or masters name.";
next;
input(.@input$);
.@len = query_sql( "Select `guild_id` from `guild` where `name` like '%"+escape_sql(.@input$)+"%' or `master` like '%"+escape_sql(.@input$)+"%';",.@guild_id );
while( .@a != 9999 ) {
select( sf( .@format$, .@guild_id, .@a, .@len ) );
switch( @menu ) {
case 11: .@a = nex( .@a, .@len ); break;
case 12: .@a = bac( .@a ); break;
case 13: end;

default:
.@select = .@a+@menu-1;
.@a_len = getarraysize($App_Guilds);
for(.@b=0;.@b<.@a_len;.@b++)
if( $App_Guilds[.@b]==.@guild_id[.@select] ) {
mes .Npc_Name$;
mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. I'm sorry but that guild has already been added to the accepted list.";
close;
}
mes .Npc_Name$;
mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. Would you like to add them to the accepted guilds?";
next;
if( select("Yes:No") == 1 ) {
.@a_len = getarraysize($App_Guilds);
if( .@a_len>=128 ) {
mes .Npc_Name$;
mes "I'm sorry but the accepted list is full please make some room and try again...";
} else {
mes .Npc_Name$;
mes "The guild was successfully added!";
$App_Guilds[.@a_len] = .@guild_id[.@select];
}
}
close;
}
}
}
case 2:
mes .Npc_Name$;
mes "Are you sure you want to clear the guild data?!";
next;
if( select("Yes!:No!")==1 ) {
mes .Npc_Name$;
mes "This is you last chance. Are you surely sure as sure can be?";
next;
if( select("Surly!:No, wait... Where am I?!!")==1 )
deletearray($App_Guilds);
}
if( @menu==1 ) {
mes .Npc_Name$;
mes "The deed is done...";
} else {
mes .Npc_Name$;
mes "Wow that was a close one... Have a nice day!";
}
close;

case 3: break;

case 4:
mes .Npc_Name$;
mes "Alright, have a nice day!";
close;
}
}

.@len = getarraysize($App_Guilds);
for( .@i=0; .@i <= .@len; .@i++ ) {
if( getcharid(2) == $App_Guilds[.@i] )
set .@Guild_Check, .@Guild_Check+1;
}


// This part ejects players when they are in the map
OnPCLoadMapEvent:
if( getcharid(2) == $App_Guilds[.@i] ){
.count = 0;
.@origin = getcharid(3);
addrid 3, 0, getcharid(2);
if ( strcharinfo(3) == .checkmap$ )
.count++;
if ( !.@origin ) end;
if ( .count > 5 ) { // 5 means only 5 players per guild allowed in a map.
message strcharinfo(0), "Your guild members are over the limit";
sleep2 2000;
warp "SavePoint", 0,0;
}
}
end;
OnInit:
setarray .@checkmap$, "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05";
.@len = getarraysize( .@checkmap$ );
for ( .@i = 0; .@i < .@size; .@i++ ) {
setmapflag .@checkmap$[.@i], mf_loadevent;
setd "."+ .@checkmap$[.@i], 1;
}
end;
}

- script kjdhfkjshf -1,{
OnPCLoadMapEvent:
if ( getmapflag( strcharinfo(3), mf_gvg_castle ) && ( agitcheck() || agitcheck2() )) {
.@len = getarraysize($App_Guilds);
for( .@i=0; .@i <= .@len; .@i++ ) {
if( getcharid(2) == $App_Guilds[.@i] )
set .@Guild_Check, .@Guild_Check+1;
}
if( .@Guild_Check < 1 ) {
dispbottom "Your guild has not yet been approved, please contact the GMs";
sleep2 3000;
warp "SavePoint",0,0;
end;
}
if( !getcharid(2) ) {
dispbottom "Sorry only members of a guild may enter a castle.";
sleep2 3000;
warp "SavePoint",0,0;
end;
}
}
end;
OnInit:
setarray .castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
for ( .@i = 0; .@i < 30; .@i++ )
setmapflag .castles$[.@i], mf_loadevent;
end;
}

//Modified by - PandaLovesHamster
//Custom Guild Limiter
//Credits to the owners of the individual makers of the script, I just tied them all together to create this script

ayothaya,171,144,5 script Guild Limiter 4_M_JOB_KNIGHT2,{

// this part registers the guild
function sf {
function s;
.@a = getarg(2);
.@len = getarg(3);
return (
sprintf( getarg(0),
s(.@a, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1))
)
+(( .@a+1 < .@len )?":Next":":")
+(( .@a-11 > 0 )?":Back":":")
+":Cancel"
);
function s {
if( getarg(0) >= getarg(1) ) return "";
else {
.@name$ = getguildname(getelementofarray(getarg(2),getarg(0)));
return .@name$=="null"?"":.@name$;
}
};
};
function nex { return((getarg(0)+10)<getarg(1)?getarg(0)+10:getarg(1)-(getarg(1)%10)); };
function bac { return((getarg(0)-10)>=0?getarg(0)-10:0); };

if(getgmlevel()>=80 ) {
mes .Npc_Name$;
mes "Hello Mr. GM what would you like to do?";
next;
switch( select("Add/Remove Guilds:Clear Guild Data:Player Menu:Cancel") ) {
case 1:
mes .Npc_Name$;
mes "Would you like to add or remove a guild?";
.@a_len = getarraysize($App_Guilds);
.@format$ = "%s:%s:%s:%s:%s:%s:%s:%s:%s:%s";
next;
if( select("Remove:Add") == 1 ) {
while( .@a != 9999 ) {
select( sf( .@format$, $App_Guilds, .@a, .@a_len ) );
switch( @menu ) {
case 11: .@a = nex( .@a, .@a_len ); break;
case 12: .@a = bac( .@a ); break;
case 13: end;

default:
.@select = .@a+@menu-1;
mes .Npc_Name$;
mes "You've selected ^0000FF["+getguildname($App_Guilds[.@select])+"]^000000 guild. Would you like to remove them from the accepted guilds?";
next;
if( select("Yes:No") == 1 ) {
deletearray($App_Guilds[.@select],1);
mes .Npc_Name$;
mes "The guild has been removed!";
}
close;
}
}
} else {
mes .Npc_Name$;
mes "Please input guild name or masters name.";
next;
input(.@input$);
.@len = query_sql( "Select `guild_id` from `guild` where `name` like '%"+escape_sql(.@input$)+"%' or `master` like '%"+escape_sql(.@input$)+"%';",.@guild_id );
while( .@a != 9999 ) {
select( sf( .@format$, .@guild_id, .@a, .@len ) );
switch( @menu ) {
case 11: .@a = nex( .@a, .@len ); break;
case 12: .@a = bac( .@a ); break;
case 13: end;

default:
.@select = .@a+@menu-1;
.@a_len = getarraysize($App_Guilds);
for(.@b=0;.@b<.@a_len;.@b++)
if( $App_Guilds[.@b]==.@guild_id[.@select] ) {
mes .Npc_Name$;
mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. I'm sorry but that guild has already been added to the accepted list.";
close;
}
mes .Npc_Name$;
mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. Would you like to add them to the accepted guilds?";
next;
if( select("Yes:No") == 1 ) {
.@a_len = getarraysize($App_Guilds);
if( .@a_len>=128 ) {
mes .Npc_Name$;
mes "I'm sorry but the accepted list is full please make some room and try again...";
} else {
mes .Npc_Name$;
mes "The guild was successfully added!";
$App_Guilds[.@a_len] = .@guild_id[.@select];
}
}
close;
}
}
}
case 2:
mes .Npc_Name$;
mes "Are you sure you want to clear the guild data?!";
next;
if( select("Yes!:No!")==1 ) {
mes .Npc_Name$;
mes "This is you last chance. Are you surely sure as sure can be?";
next;
if( select("Surly!:No, wait... Where am I?!!")==1 )
deletearray($App_Guilds);
}
if( @menu==1 ) {
mes .Npc_Name$;
mes "The deed is done...";
} else {
mes .Npc_Name$;
mes "Wow that was a close one... Have a nice day!";
}
close;

case 3: break;

case 4:
mes .Npc_Name$;
mes "Alright, have a nice day!";
close;
}
}

.@len = getarraysize($App_Guilds);
for( .@i=0; .@i <= .@len; .@i++ ) {
if( getcharid(2) == $App_Guilds[.@i] )
set .@Guild_Check, .@Guild_Check+1;
}


// This part ejects players when they are in the map
OnPCLoadMapEvent:
if( getcharid(2) == $App_Guilds[.@i] ){
.count = 0;
.@origin = getcharid(3);
addrid 3, 0, getcharid(2);
if ( strcharinfo(3) == .checkmap$ )
.count++;
if ( !.@origin ) end;
if ( .count > 5 ) { // 5 means only 5 players per guild allowed in a map.
message strcharinfo(0), "Your guild members are over the limit";
sleep2 2000;
warp "SavePoint", 0,0;
}
}
end;
OnInit:
setarray .@checkmap$, "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05";
.@len = getarraysize( .@checkmap$ );
for ( .@i = 0; .@i < .@size; .@i++ ) {
setmapflag .@checkmap$[.@i], mf_loadevent;
setd "."+ .@checkmap$[.@i], 1;
}
end;
}

- script kjdhfkjshf -1,{
OnPCLoadMapEvent:
if ( getmapflag( strcharinfo(3), mf_gvg_castle ) && ( agitcheck() || agitcheck2() )) {
.@len = getarraysize($App_Guilds);
for( .@i=0; .@i <= .@len; .@i++ ) {
if( getcharid(2) == $App_Guilds[.@i] )
set .@Guild_Check, .@Guild_Check+1;
}
if( .@Guild_Check < 1 ) {
dispbottom "Your guild has not yet been approved, please contact the GMs";
sleep2 3000;
warp "SavePoint",0,0;
end;
}
if( !getcharid(2) ) {
dispbottom "Sorry only members of a guild may enter a castle.";
sleep2 3000;
warp "SavePoint",0,0;
end;
}
}
end;
OnInit:
setarray .castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
for ( .@i = 0; .@i < 30; .@i++ )
setmapflag .castles$[.@i], mf_loadevent;
end;
}

Addrid is not supported by hercules...

 
Back
Top