About dead / bloody branches

xJhay

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Is there a way to limit the spawn time for monsters on dead/bloddy branch? Like after the monster has been spawned, if it's not been hit for about 5mins. It'll automatically die or something like @killmonster2 for no drop. That's all. Thank you in advance.

"I don't know if there's a related thread about this concern so please bear me if there's one already. (PS: I do the search)"

 
wait, I thought I answered this on rathena forum already ?
https://rathena.org/board/topic/126009-deadbloody-branch-timer/

same user name, I actually thought I helped a rathena member there

if you come here and ask the same question again it means you are actually hercules user ?

anyway hercules has plugin system that rathena don't, and rathena still hasn't implement plugin system yet, so here goes

https://github.com/AnnieRuru/Release/blob/master/plugins/deadbranch_timerdelete/deadbranch_timerdelete.c

 
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wait, I thought I answered this on rathena forum already ?
https://rathena.org/board/topic/126009-deadbloody-branch-timer/

same user name, I actually thought I helped a rathena member there

if you come here and ask the same question again it means you are actually hercules user ?

anyway hercules has plugin system that rathena don't, and rathena still hasn't implement plugin system yet, so here goes

https://github.com/AnnieRuru/Release/blob/master/plugins/deadbranch_timerdelete/deadbranch_timerdelete.c
Hi mam annie, yes that was me. I recently migrated to hercules because of its unique features that rathena hasn't implement yet.

I both trying to learn and adopt the two emu but I guess hercules was great and friendly user so far and I might stick with hercules starting this week.

Regarding to the topic, I will try this asap and thank you so much.

 
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