Voting closed. A new patcher is coming.

I don't want that someone steal my self made sprites or maps. Thereforce u can enable or disable patch encryption.

Maybe it will be open source. I'm thinking about.

Rynbef~

 
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I don't want that someone steal my self made sprites or maps. Thereforce u can enable or disable patch encryption.

Maybe it will be open source. I'm thinking about.

Rynbef~
That doesn't do anything.

What you are talking is related to GRF Encryption.

What you said before is: Encrypted patch is stored, it downloads and decrypts in local to merge it with grf? See? It serves no purpose as they can get it from grf itself.

 
Yes but I will allow to enable grf encryption too.

Rynbef~
Are you creating patcher or client mod? Grf encryption just by patcher is not possible.

Sorry, I am just confused, what exactly are you creating?

 
I create a patcher and I'm using the encryption of the GRF Editor for patching encrypted patches in an encrypted grf.

Rynbef~

 
Sorry but this makes no sense. The patcher doesn't care if the content is encrypted or not. It's the client which must be able to read it which is usually done with a dat file.

Any patcher can use any encryption by default

 
The patch files can be encrypted with the same encryption the client use and able to read. No one can steal files from the patch files. And at the configuration program u can enable or disable this function. It's only make sense if the client has the encryption of the GRF enabled.

To create a patch file u need a separate program. It's not a gpf, rgz or thor patch file! It's a new format.

Currently u need to encrypt the files at the Thor patch file to patch the encrypted files into an encrypted grf.I will make it easier.

Rynbef~

 
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All your encryption is pointless. It has been proven before, but people do not learn. The client is the weak link in your encryption efforts and always will be.

 
The patch files can be encrypted with the same encryption the client use and able to read. No one can steal files from the patch files. And at the configuration program u can enable or disable this function. It's only make sense if the client has the encryption of the GRF enabled.

To create a patch file u need a separate program. It's not a gpf, rgz or thor patch file! It's a new format.

Currently u need to encrypt the files at the Thor patch file to patch the encrypted files into an encrypted grf.I will make it easier.

Rynbef~
fyi, if you don't know, the current state of encryption does this too, you can just put encrypted files and it will work with any patcher. having other extension, is just addition (.thor is not official extension, it's new file format for thor patchers).

As Ai4rei said, encryption of grf is pointless. I would like to see any progress on patcher before checking other features.

 
Im currently in a hospital thereforce it will takes a little bit time to show the progress. I'm sorry.

If someone want to help: U can designs a layout web-based with html and Javascript and other frameworks based on JS. The Patcher use a system with "Onclick Javascript Functions" to call events like Start Game and else.

Rynbef~

 
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