if (regen->skill != NULL) {
regen->skill->hp = cap_value(regen->skill->hp, 0, INT16_MAX);
regen->skill->sp = cap_value(regen->skill->sp, 0, INT16_MAX);
}
if (regen->sitting != NULL) {
regen->sitting->hp = cap_value(regen->sitting->hp, 0, INT16_MAX);
regen->sitting->sp = cap_value(regen->sitting->sp, 0, INT16_MAX);
}
Finaly find it, it come from this:
In status.c, status_calc_regen, minimum value is 1, means all job whatever if they have skill or sitting regen bonus, will display this "1" heal regen
if (regen->skill != NULL) {
regen->skill->hp = cap_value(regen->skill->hp, 1, INT16_MAX);
regen->skill->sp = cap_value(regen->skill->sp, 1, INT16_MAX);
}
if (regen->sitting != NULL) {
regen->sitting->hp = cap_value(regen->sitting->hp, 1, INT16_MAX);
regen->sitting->sp = cap_value(regen->sitting->sp, 1, INT16_MAX);
}
if (regen->skill != NULL) {
regen->skill->hp = cap_value(regen->skill->hp, 1, INT16_MAX);
regen->skill->sp = cap_value(regen->skill->sp, 1, INT16_MAX);
}
if (regen->sitting != NULL) {
regen->sitting->hp = cap_value(regen->sitting->hp, 1, INT16_MAX);
regen->sitting->sp = cap_value(regen->sitting->sp, 1, INT16_MAX);
}
We've change for this and it's work fine
if (regen->skill != NULL) {
regen->skill->hp = cap_value(regen->skill->hp, 0, INT16_MAX);
regen->skill->sp = cap_value(regen->skill->sp, 0, INT16_MAX);
}
if (regen->sitting != NULL) {
regen->sitting->hp = cap_value(regen->sitting->hp, 0, INT16_MAX);
regen->sitting->sp = cap_value(regen->sitting->sp, 0, INT16_MAX);
}
if (regen->skill != NULL) {
regen->skill->hp = cap_value(regen->skill->hp, 0, INT16_MAX);
regen->skill->sp = cap_value(regen->skill->sp, 0, INT16_MAX);
}
if (regen->sitting != NULL) {
regen->sitting->hp = cap_value(regen->sitting->hp, 0, INT16_MAX);
regen->sitting->sp = cap_value(regen->sitting->sp, 0, INT16_MAX);
}
its on hercules/src/map Folder.Hello can you tell me which folder this is? like the pathway so i can edit it. Because i am having the same effect. Im just testing out the server I made using Hercules tutoriali love it. Its just me though. Don't have plans yet in making it online.
We use essential cookies to make this site work, and optional cookies to enhance your experience.