[Instance] Instanced Farming Zones

[Instance] Instanced Farming Zones 1.0

No permission to download
Content Author
Aeromesi
 Instanced Farming Zones




So what exactly is my Instanced Farming Zones?




Specifications:

  • Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room!
  • Configure how many minutes player has until they can do Re-Entry.
  • Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close.
  • Set Max Limit to how much they can Farm.
  • Set the MobIDs. What you want them to fight.
     
     
    Example:
    Code:
    //=====================================================/*						[Farm Zone] Bloody Branch			Information/How-To Setup:						'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%.			.BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc.			.MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance.			MOB1ID/MOB2ID - Select the ID of the monster you want.			MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn.			NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit.			All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start)					*///=====================================================
     


screenHercules111.jpg


screenHercules109.jpg


screenHercules108.jpg


screenHercules107.jpg


screenHercules106.jpg


screenHercules105.jpg


screenHercules104.jpg


screenHercules103.jpg
  • Like
Reactions: Hyroshima
Author
Aeromesi
Downloads
380
Views
4,529
First release
Last update

Ratings

0.00 star(s) 0 ratings

More resources from Aeromesi

Latest updates

  1. Version 1.0

    Nothing yet.
Back
Top