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  1. Protos

    The Horizon Project

    Hey guys, Over the last couple of years I've been at work thinking of a new emulation project to expand our wings as RO emulation developers and create a genre of game server design that intends to be more concrete in terms of scalability of the processing load on the server. I now have a...
  2. Protos

    BladeCP - An advanced CMS

    Greetings everyone, Today I'm introducing a project that I've been envisioning and working on for a couple of months, a control panel developed using Laravel (currently v5.8) that has quite a few advanced features that no other panel has offered before. Feature Insight Bootstrap Responsive...
  3. Protos

    Hercules Ultimate Storage System (HUSS)

    Hey all, I had an idea to implement the ultimate storage system with which users of Hercules would be able to create as many storages as they want without a hassle. And so I worked on Hercules Ultimate Storage System (HUSS). The basic idea of the design has been completed and at this point it...
  4. Protos

    Official Refine Rate Correction

    As of e171deb58c7 we have the official refine rates from kRO. Normal Ores  Refine Shadow equipment Armor Weapon (1st level) Weapon (2nd level) Weapon (3rd level) Weapon (4th level) 1...
  5. Protos

    Refinery UI

    kRO had released anew refinery interface for item refinement last year in their 2016-10-* clients. Source:  A preview of my implementation: I already have it working on my local Hercules branch. A big thanks to @Asheraf for providing information from kRO. This will be available for...
  6. Protos

    Item Option System Demo NPC

    So with the release of Item Options System I had created a demo NPC with a small number of options to test the system out or be used as a full fledged NPC. Configuration /** * General Configuration */ /* Chance of the enhancement process to fail. (0 - 99 in percent) */ .chance_of_failure...
  7. Protos

    Introducing the Item Options System

    Introducing the Item Options System! Commit https://github.com/HerculesWS/Hercules/commit/974222a8d3f189083205bf5d330de04a43226ad3 Feature Information The Item Option System is a feature that was implemented in 2015-02-26 clients, allowing equipments to have up to 5 additional effects...
  8. Protos

    Multi-Utility Shell Script

    This is a multi-utility shell script for all servers.  I had created this as someone had requested a creation of something similar. It is a free release so please share it with your friends Link: hydra.sh Pre-requisites Screen Mysql Zip Installation Place in the root of your hercules...
  9. Protos

    Hercules vs rAthena diff checker

    Hey all, So I've worked on a difference checker between the fields of some rAthena and Hercules database files. This could help people or devs or users do quick lookups for differences. Key Features The differences are listed in libconfig format to make things easier for people trying to...
  10. Protos

    Hercules Battlegrounds

    Hercules Battlegrounds A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library. Version: 1.0a (alpha)     Repository @ https://github.com/Smokexyz/HerculesBG Installation 1) Place plugin files in plugin directory. (If you wish to...
  11. Protos

    Client Side text/lua files to database

    So I decided to convert client side lua/text files to SQL for use on web applications. Repository: https://github.com/Smokexyz/ROClientSideDatabase Files done - iteminfo.lua questid2display.txt You could probably do cool things like make item/quest tooltips (like they do for WoW) or just...
  12. Protos

    iRO Scripts + database releases

    So here's a release of my iRO scripts and some of their required database parts. I know some of these are already out there, but this is my original work and I hope ya'll enjoy them. Link - Smokexyz's ROScripts iRO Gramps * ------------------------------- * - Official Quests Supported : *...
  13. Protos

    NPC View Id using constants related question

    So since we're using constants as NPC's view IDs, what's the way we're using a monster ID as the view ID without getting a deprecated warning? - Edit - I'm so sorry for posting this in the wrong section, I thought I clicked on scripting support.
  14. Protos

    Super Leveling Instance

    So here's a cool script I made for a server long long time ago, it should work fine on Hercules as I've tested. Please do let me know if any bugs I'll try fixing them ASAP. Have fun~ What it does? It's a Super Leveling instance where you will be warped to an instance for you and your party to...
  15. Protos

    Simple Item Gathering Quest

    Heyo, so here's a script I made for my server that existed a very long time ago. It's an item gather script that chooses 3 items to gather every day, when submitted, gives you rewards. It's very configurable as well. Feel free to suggest improvements to the script ~ quest_hunt.txt - v1.0
  16. Protos

    Passing npc array variable to function?

    Is this possible on hercules? I only ask because the wiki states it isn't. - Edit - nvm, tested this, doesn't work. - Edit 2 - Also, is there a way to check if an getarg(n) exists, if say the variable .@abc is 0 in  callfunc "abc",.@abc; ?
  17. Protos

    How to check if target is a boss?

    I'm trying to check if the target is a boss (MVP) mob, is_boss(bl) returns the mode which is also used for mini bosses, I need to check if the bl is MVP only. Thank you and any help is much appreciated!
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