NPC View Id using constants related question

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So since we're using constants as NPC's view IDs, what's the way we're using a monster ID as the view ID without getting a deprecated warning?

- Edit -

I'm so sorry for posting this in the wrong section, I thought I clicked on scripting support.

 
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Use monster constant, by default 2nd value in line in mob_db1/2 (Sprite_Name).

 
Beautiful, thank you.

 
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