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    lhz dun mvp drop

    hi i want to make sure that every lhz mvp will drop another item, yet its not working: Onsummon: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: set .@x,140; set .@y,232; break; case 2: set .@x,75; set .@y,138; break; case 3: set .@x,140; set .@y,87; break; case 4...
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    npc handing out rewards for people in the same map and party

    hi, i need a npc which will hand out one item for a player within a party. one player should talk to the npc and choose one of the party members to get the reward, its important that the chosen player has to be on the same map otherwise it shouldnt be working thanks
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    mvp killer party gets a item

    hi, is there a way to reward a party (or player if he is alone), to reward with an item which only drops once every kill? it should be an item which cant be traded outside of the party. the idea behind it is, that every mvp kill grants you kafra points, but to be sure not to abuse it somehow...
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    2010 ragexe language problem

    hi guys, im using a 2010 Client since i just have issues with other Versions and never get it done correctly... the Client works fine and everything is ok. i just have one issue, and it Comes with the message "no language Setting !!!", this error comes two times whenever you start the exe but...
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    Refine Tickets

    hi, i have seen there are already plenty of refine ticket scripts but i couldnt modify them the way i wanted thats why im asking here i ll just have a refinement ticket item in my item_db i want a npc where it checks first if the item is still in the safe refinelevel where it cant break either...
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    hard delays

    hi, does anyone have a idea how to implement hard delays to prevent abuse with grfs and other modifications?
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    limited broadcast

    hi,is there a way to limit a broadcast so that only level 1-20 players for example will get the broadcast?
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    different daily monsters for everyone

    hi is there  a way to setup a npc which requires you to kill every day another monster. but the clue is it wants every player to kill another monster from the selected monster ids like player 1 has to kill a poring player 2 has to kill a raydric and stuff every new day it should require it...
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