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  1. Zero Human

    Remove monster spawn when unloadnpcfile

    Edit: Can be closed. I've found another solution. Could someone be so kind as to implement the rAthena commit for Hercules? It is extremely useful that monsters are removed when an NPC gets unloaded. This makes certain events and similar systems much more convenient...
  2. Zero Human

    Pet Attack does no damage!!

    Hello everyone, I have found that the pets do not do any damage, even if they use skills. There is no miss about the monsters. How could it be fixed?! My Pet.conf settings: // Does the pet need its equipment before it does its skill? (Note 1) pet_equip_required: false // When the master...
  3. Zero Human

    Pet's does no damage

    Anyone know why the Pets aren't doing any damage? Pets attacking, but there's no miss, no damage. just nothing. Attack kills have not yet been performed either.
  4. Zero Human

    how to disable modexp announce show?

    Yes, mine is slightly bigger than yours. xD Where are scripts in hercules that contain "ModExp or ModDrop"? Didn't know hercules had a thing for vip.
  5. Zero Human

    Change players skin color

    I have all chars with brown skin colour, but I don't want to replace all chars with brown skin colour, but let the player choose if he wants to have white or brown skin colour. Is there a possibility to call both sprites separately?
  6. Zero Human

    tstatus undeclared error

    I'm trying to take over the skill changes from kRO right now. This was changed to Sonic Blow: Improves damage formula, the skill will deal more damage against target who has HP lower than 50% by 50%. How do I declare tstatus-hp now? I get this error message: In battle.c:
  7. Zero Human

    Open players quest window via npc

    Is there a way to open the Quest window from the player (Alt + U) via an NPC/Script?
  8. Zero Human

    kRO 1st and 2nd skill balancing

    I wanted to ask if they are already working on the kRO skill balancing or if they want to add it to hercules at all. Here are all the details:  https://www.divine-pride.net/forum/index.php?/topic/3453-kro-mass-skills-balance-1st-2nd-and-transcendent-classes-skills/  
  9. Zero Human

    @showexp bug??

    The Exp numbers are not displayed. PRIu64 is displayed instead.
  10. Zero Human

    Renewal Investigate/Ice Pick Damage & Player Flee/Hit

    Hey, I'm setting up a renewal classic server. How can I put the character hit & flee back on pre-renewal? I also find in renewal, the monk skill "Investigate" and the item "Ice Pick" is too weak. Investigate does the same damage almost everywhere, no matter if monsters have high def or...
  11. Zero Human

    Change monster spawn by using .txt

    Hey, everybody, is there any way to use 2 different mobspawn.txt for the same map? For example,  0 am to 12 am Porings spawn on the map and 12am to 12pm disappear the Porings and Familiars spawns. The script calls prontera_day.txt and prontera_night.txt. At the moment I run monsters on the...
  12. Zero Human

    2 children to adopt

    Can someone please tell me the changes I need to make so you can have 2 children as parents?
  13. Zero Human

    How to check Skill ID's Client-Side

    How can I find out the skill ID's or effects that are client-side? I have the problem that the 2019 clients have "wrong" skill effects for bard and dancer and I would like to undo this without using an older client version. I thought at first that was a source error. Here's the topic. hte ...
  14. Zero Human

    Old Falconier Setting

    If you want to have the old setting, that the auto blitz beat trigger also works with daggers, here the necessary changes. Go to src/map/skill.c: Change this: if (pc_isfalcon(sd) && sd->weapontype == W_BOW && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 && To...
  15. Zero Human

    [BUG??] Bard / Dancer Skill

    I have the problem that the Bard and Dancer skill effects are wrong. I have tested it with an old and new client, and the latest Hercules revision. Everywhere the same problem. Does anyone have a solution or the same problem? EDIT: Btw, I've test it for pre and renewal. Same problem.
  16. Zero Human

    @showdrop

    Thanks for your time and work. Unfortunately something seems to be wrong with the changes. The character can no longer be moved and the HP/SP bar is empty. The server shows no error messages when compiling.
  17. Zero Human

    @showdrop

    Hey, can anyone make a plugin/atcommand to announce to the player and his group if found an item with 1% drop chance? I know it gives the flag as announce, but this is global. I just want to announce to the player and his group. Thanks in Advance.
  18. Zero Human

    @item command for slotted equip

    Hey guys,  can anyone say me the command to get an item with slot with @item? In rAthena it is just @item shoes_  I know, I can just search the ID, but yea.. this way would go much faster.  
  19. Zero Human

    Magic difference between min. and max. dmg

    It's possible to change the min. and max. damage from magic skills? Let's take Fire Bolt as example: Fire Bolt does on a Geographer 4.000 ~ 7.500 damage. With the requested Change: Just 6.500 ~ 7.500  
  20. Zero Human

    Attach player in hercules

    Hey there, Is there a way to attach players in hercules? (I know addrid(0) is only in rathena available) I need this for some scripts like this here:   OnBossSpawn: announce "Worldboss Ogre King spawned.",bc_all; soundeffectall ("se_earth_quake.wav",0);
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