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  1. Rytech

    The End of A Era - Goodbye 3CeAM

    Well this is it. This is the day I knew would one day come after spending some time thinking about the project and my priorities. After a number of not so good things happened to me during the first few months of this year (2020) I had to sit down and think about many things including this...
  2. Rytech

    r900 - Elemental System Recode Part 10 / Elemental System Recode Complete

    =General *Elemental system recode part 10. -This update focuses on adding support for all of Tera's skills. -With this update, the recoding of the entire elemental system is now complete. -Any further updates to the system will be bug fixes and optimization. -Im sooooooo glad im finally...
  3. Rytech

    r899 - Elemental System Recode Part 9

    =General *Elemental system recode part 9. -This update focused on adding support for all of Ventus's skills. -3 elementals down. Only 1 more to go. Im so ready to finish this. =Skills *EL_WIND_STEP *EL_WIND_CURTAIN *EL_ZEPHYR *EL_GUST *EL_BLAST *EL_WILD_STORM *EL_WIND_SLASH...
  4. Rytech

    r898 - Elemental System Recode Part 8

    =General *Elemental system recode part 8. -This update focused on adding support for all of Aqua's skills. -2 elementals down. 2 more to go. *Added some checks to help stablize the elemental skills. =Skills *EL_PYROTECHNIC *EL_HEATER -Corrected the damage increase to certain skills...
  5. Rytech

    r897 - Elemental System Recode Part 7

    =General *Elemental system recode part 7. -This update focuses on adding the structures and handlings for the elementals -skills and the status for them. This update also adds support for all of Agni's -skills. Now that I have things set on how to handle these skills it should be -a smooth...
  6. Rytech

    r896 - Elemental System Recode Part 6

    =General *Elemental system recode part 6. -This part focused on redoing all the SQL save/load related stuff for elementals -and the format that the data for them is saved in. Due to the major rework on -the format for their save data a SQL update is required. This update drops the...
  7. Rytech

    r895 - Elemental System Recode Part 5

    =General *Elemental system recode part 5. -This part focused on finishing up the rest of the AI related stuff, how the -mode switching functions work, and all that happens while a mode is active and -what happens during the switching of modes. Database relate stuff is updated -to remove all...
  8. Rytech

    r894 - Elemental System Recode Part 4

    =General *Elemental system recode part 4. -This part focused on coding in the rest of the AI for handling skill related -stuff. Elementals will now autocast their offensive skills when attacking and -also use them when commanded with Elemental Action. Skills are also handled -through 3...
  9. Rytech

    r893 - Elemental System Recode Part 3

    =General *Elemental system recode part 3. -This part focused on adding AI support for the elementals. -With the AI requiring a lot of work its best to do the main functions here and -do the other functions in the next part. *Added AI support for the elementals. -Elementals appear to use...
  10. Rytech

    r892 - Elemental System Recode Part 2

    =General *Elemental system recode part 2. -This part focused on recoding the elemental C/H files from the ground up. -With the core parts complete, its possible to summon and release elementals. -They don't have a working AI yet and will just stand in place and do nothing. *Elementals are...
  11. Rytech

    r891 - Elemental System Recode Part 1

    =General *Elemental system recode part 1. -Removed all status and skill code for elemental skills. -There was a lot to track after doing this. Best to commit the changes before -doing the elemental system itself as it too is a lot of code to remove. *All elemental related skills in the...
  12. Rytech

    Sorcerer's Elemental System Recode

    Starting on r888 I begun work on getting the elementals working more like official after dodging it for a few years to work on other priority things. r887 is what set me off to work on this after I had to fix one of the effects they can place on the players. During r888 I added many needed...
  13. Rytech

    Community Changes

    The dark theme is really nice and is easy on the eyes. Not sure if its just me but im having a little difficulty telling the difference between read and unread post in different sub's. One's with unread posts show text slightly bolder but not enough to tell from a quick glance. Maybe the dark...
  14. Rytech

    r890 - Regen Rates Update / Insignia LV 1 Works / Gentle Touch Revitalize Recoded / Other Fixes

    =General *Regen rate adjusting for natural HP/SP recovery through status's and skills is -updated to support adjustments in multiples of 1%. -Why this was done in multiples of 100% before is just....ugh. *The "eleminfo" command now displays a elementals regen rate. -This is a temp thing and...
  15. Rytech

    Elemental Spirits Research

    Back in March of 2010 (earliest I can find in 3CeAM's records) we started adding the first of the data found for the Sorcerer's elemental spirits and during the next few months other things like tags and ID's for skills, stats, and what else was added. During those first 6 months not much...
  16. Rytech

    r889 - Elemental System Update Part 2 / Homunculus Bug Fixes

    =General *Elemental update part 2 completed. *Added the "elemental" battle config file with a bunch of new configs in it. *natural_homun_healhp_interval *natural_homun_healsp_interval *natural_elem_healhp_interval *natural_elem_healsp_interval *elemental_masters_walk_speed...
  17. Rytech

    r888 - Elemental System Update Part 1

    =General *Elemental Update Part 1 -This is the start of a series of updates that focuses on fixing up the elementals -system. Due to the system being coded in 2010 with very little info on the -elementals, how they work and are handled, and how things were coded, the system -will have to be...
  18. Rytech

    r887 - Added Syrups And Green Apple Ring / Recoded Some Elemental Skills / Added Item Auto Identify Config / Other Fixes

    =General *Added the "item_auto_identify" config setting. -This setting allows equips dropped by monsters to drop in a identified state. *Added new skill and status tags and ID's. *MAX_ITEMDELAYS increased to 20. =Database *Did a few updates in the item database. -Fixed the long range...
  19. Rytech

    r886 - Added Bonus Stats For New JobLV Caps / Recoded Crescent Elbow And Lightning Walk

    =General *Added some new skill tags and ID's. *MAX_SKILL increased to 5079. =Mobs *Updated the LV and HP for GUILD_SKILL_FLAG. -Big thanks to Optimus for the replay files. =Jobs *Renewal Era Jobs +Added stat bonuses for new job level caps. =Skills *SR_CRESCENTELBOW +Recoded the skill...
  20. Rytech

    r885 - Level 200/70 Support / Robe Visual And Thanatos Tower Fix / Random Skill Fixes

    =General *The following battle config settings defaults are changed.... +base_lv_skill_effect_limit: Changed from 175 to 200. +job_lv_skill_effect_limit: Changed from 60 to 70. *Fixed a issue where unequipping a costume robe would make regular robes with a -visual ID not appear. =Jobs...
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