- Messages
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- Rytech2
- Emulator
- 3CeAM
=General
*The following battle config settings defaults are changed....
+base_lv_skill_effect_limit: Changed from 175 to 200.
+job_lv_skill_effect_limit: Changed from 60 to 70.
*Fixed a issue where unequipping a costume robe would make regular robes with a
-visual ID not appear.
=Jobs
*Renewal Era Jobs (Jobs introduced during RE era)
+The following caps have been increased....
-Base Level: 200
-Job Level: 70 (Except for Summoners)
-Job Level: 60 (Summoners Only)
+Note: The stat table for levels 176 to 200 is unconfirmed, but following the
-formula on how stat points are given per level for levels 151 to 175, I likely
-got it down to what should be official.
+Note 2: The bonus stats for job levels 61 to 70 (51 to 60 for Summoners) for
-these jobs will be added in a later update.
=NPCs
*Fixed a issue where some renewal era jobs couldn't get pass the barrier on the
-6th floor of thanatos tower.
=Skills
*WL_SUMMON_ATK_FIRE
*WL_SUMMON_ATK_WATER
*WL_SUMMON_ATK_WIND
*WL_SUMMON_ATK_GROUND
+Fixed a issue where having a base level below 100 would break the damage.
*RA_CAMOUFLAGE
+Fixed a issue where the status was ending too early when doing a regular attack.
+The ATK/CRIT/DEF adjustments will now start after the status is active for over
-a second.
*SR_TIGERCANNON
+Fixed the SP damage to be 10% of the damage dealt.
+SP damage is now displayed on impact.
-Note: I searched through official descriptions, aegis data, and the 2011 update
-documents and nothing tells me if the SP damage is only on the target or all
-enemys hit. So for now it will affect all enemys hit until I get a official
-confirm.
*SR_KNUCKLEARROW
*Recoded the skill.
-This fixes the issues with the knockback direction and how the knockback damage
-is triggered. It also removes the fixed delay between the 2 hits and sets it
-to your ASPD. Aegis didn't appear to have any fixed delay on this.
*GN_CARTBOOST
+Recoded the skill.
+Damage increase is now treated as mastery damage. (Confirmed in aegis scan)
-This damage increase applies like other masterys and works on all attacks.
+Status can now be ended by Decrease AGI and Quagmire.
+Decrease AGI can also be removed by recasting this skill.
*The following battle config settings defaults are changed....
+base_lv_skill_effect_limit: Changed from 175 to 200.
+job_lv_skill_effect_limit: Changed from 60 to 70.
*Fixed a issue where unequipping a costume robe would make regular robes with a
-visual ID not appear.
=Jobs
*Renewal Era Jobs (Jobs introduced during RE era)
+The following caps have been increased....
-Base Level: 200
-Job Level: 70 (Except for Summoners)
-Job Level: 60 (Summoners Only)
+Note: The stat table for levels 176 to 200 is unconfirmed, but following the
-formula on how stat points are given per level for levels 151 to 175, I likely
-got it down to what should be official.
+Note 2: The bonus stats for job levels 61 to 70 (51 to 60 for Summoners) for
-these jobs will be added in a later update.
=NPCs
*Fixed a issue where some renewal era jobs couldn't get pass the barrier on the
-6th floor of thanatos tower.
=Skills
*WL_SUMMON_ATK_FIRE
*WL_SUMMON_ATK_WATER
*WL_SUMMON_ATK_WIND
*WL_SUMMON_ATK_GROUND
+Fixed a issue where having a base level below 100 would break the damage.
*RA_CAMOUFLAGE
+Fixed a issue where the status was ending too early when doing a regular attack.
+The ATK/CRIT/DEF adjustments will now start after the status is active for over
-a second.
*SR_TIGERCANNON
+Fixed the SP damage to be 10% of the damage dealt.
+SP damage is now displayed on impact.
-Note: I searched through official descriptions, aegis data, and the 2011 update
-documents and nothing tells me if the SP damage is only on the target or all
-enemys hit. So for now it will affect all enemys hit until I get a official
-confirm.
*SR_KNUCKLEARROW
*Recoded the skill.
-This fixes the issues with the knockback direction and how the knockback damage
-is triggered. It also removes the fixed delay between the 2 hits and sets it
-to your ASPD. Aegis didn't appear to have any fixed delay on this.
*GN_CARTBOOST
+Recoded the skill.
+Damage increase is now treated as mastery damage. (Confirmed in aegis scan)
-This damage increase applies like other masterys and works on all attacks.
+Status can now be ended by Decrease AGI and Quagmire.
+Decrease AGI can also be removed by recasting this skill.