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Hi all,
This is a basic damage font alternative which can be used to bring a little more high definition resolution to Ragnarok! I made this purely because I was tired of staring at the hideously stretched and over-pixelated damage numbers while I was doing some testing. Feel free to give it a...
View File
High Definition Damage Font
Hi all,
This is a basic damage font alternative which can be used to bring a little more high definition resolution to Ragnarok! I made this purely because I was tired of staring at the hideously stretched and over-pixelated damage...
High-Res Damagefont
Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design.
I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy...
View File
High-Res DamageFont
High-Res Damagefont
Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design.
I've tried not to kill the pixelated vibe that we all love from the original one, but...
I have problem in rebellion class on my Ro server , the skills are giving miss or only appears the sprite of the skill without damage and without miss. You guys know what this problem is and how to solve it?
Thx
Black Hat
Hello guys!
This is my first script in the Hercules. Basically, do you receive damage while stay stepping.
Main configurations: (I'm using the last version of hercules)
//Damage Options:
.DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health]
.DMG_Attack = 5...
I configured the whole server with high damage, but when I put it online with a Hoster, the damage was normal (low damage) skill and hit damage. Does anyone know how to solve it?
Configurei o server todo com dano alto de skill e de hit mas quando passei para a host e liguei o servidor online o...
is it possible to globally increase the mobs damage globally to have a higher/lower damage by a percent? (maybe)
i think its a good way to add this as a configuration in monster.conf for those who run high rate servers so that PvE content will still be challenging.
The damage of the monsters in my emulator are limited to 32767, I searched for this value in SRC and found some, I changed the limit for several values, but it still draws approximations of 32000, I already changed the damage in mob_db.conf (yes, I changed Correctly, a little more, and also much...
File Name: Modern DamageFont
File Submitter: raPalooza~
File Submitted: 19 Aug 2015
File Category: Sprites & Palettes
Modern DamageFont
The ugliness of the original ragnarok font cannot be described...(screen shot for comparison)
And after years of playing and messing with ragnarok, i...
Modern DamageFont
The ugliness of the original ragnarok font cannot be described...(screen shot for comparison)
And after years of playing and messing with ragnarok, i havent seen a single sprite edit of the damage font...
So here it is!!!
By modificating the resolution of the damage...
Hi all,
Is that possible to increase mob damage ?
All mvp or all normal mobs?
Increase 20% damage or maybe 100% ?
With current git, I see the mvp like passive, and wont attack player. Not aggressive.
Why ? Do you feel same ?