R > Mob damage ratio

mrlongshen

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Hi all,

Is that possible to increase mob damage ? 

All mvp or all normal mobs? 

Increase 20% damage or maybe 100% ?

With current git, I  see the mvp like passive, and wont attack player. Not aggressive.

Why ? Do you feel same ?

 
Well how a mob behaves is defined by Mode in mob_db.txt.

canMove: 1Boss:32plant: 64castsensor: 16assist: 8aggresive: 4looter: 2canAttack: 128detector: 256changetarget: 512These are the basic modes. You add them up to make the ones below:64: Plant128: Immobile being, passive (Pupa)129: normal131: looter132: Immobile being, attacker (Hydra)133: aggressive137: supportive (Wolf)139: supportive & looter (Thief Bug)141: aggressive & supportive145: detectors (Giearth)149: aggresive & detectors (Hunter Fly)171: Boss type and looter (Golden Thief Bug)181: Boss type
You can find more about how mobs are defined and configured here: http://herc.ws/wiki/Custom_Mobs

 
@@Winterfox oooo. hmm. I see the MVP like stupid. Just standing and spam skill. Its not attacking. Dont know why ?
mob_skill_rate: 100 in monster.conf

Lower the value of it, and it will start attacking too.

 
Last edited by a moderator:
dunno if these mapflags work for mob unit?

map_zone_db.conf

mapflags: (

"weapon_damage_rate 60",

"magic_damage_rate 60",

"misc_damage_rate 60",

"long_damage_rate 70",

"short_damage_rate 80",

)

 
Last edited by a moderator:
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