mob_modes

  1. Z

    Mob Behaviour

    What about having more mob modes than normal ones? canMove: 1Boss:32plant: 64castsensor: 16assist: 8aggresive: 4looter: 2canAttack: 128detector: 256changetarget: 512   I miss a mode where the monster escapes when player is in range of vision, for example. Or another one for ranged mobs, that...
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