Mob Behaviour

Zopokx

New member
Messages
116
Points
0
Github
Zopokx
What about having more mob modes than normal ones?

Code:
canMove: 1Boss:32plant: 64castsensor: 16assist: 8aggresive: 4looter: 2canAttack: 128detector: 256changetarget: 512
 
I miss a mode where the monster escapes when player is in range of vision, for example. Or another one for ranged mobs, that would always try to take distance from the player. Or maybe one for mobs that escape when 'castsensor'. Or another one for mobs that are timid but 'assist' at the same time, I mean, monsters that escape from players but they attack when they make a group of 5 or more. It would be funny for events
 
Anyone have another idea? What do you think about this suggestion?
 
a long, long time ago...there was a release on eathena forums with some devs mob modification thingie...that was taken out of eathena before my time. I'd like to see some of that action again and then some.

 
Back
Top