A few things about Mechanics

PunkBuster

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I am making a few items that replace the mechanic catalysts. I have some doubts.

How can I make the MADO skills that require items(such as Acceleration, Flame Launcher, and Suicidal Destruction) use 2 items? I tested using Acceleration. I tried this:

2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#

 I changed it to:

2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800:28024,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
The custom item I want to make it work with is 28024. It's supposed to replace the need for an Accelerator. Using it like this didn't work. I can replace

it completely, however, I want the skill to work with either item. How can I do this?

My second doubt is: How and where can I fiddle with the FAWs? My server is mod-rate, and I need to buff the FAWs so they'd be useful in actual combat.

Finally, how can I make it possible to use Blacksmith/Whitesmith skills with the MADO? I want the buffs to be available, but not Cart Termination and the other Damage skills. Thanks in advance.
 
did you read the data structure?

// Structure of Database:
// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10
 
try to add

2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800,0,28024,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
your 2nd and 3rd question I think its more on source mod..

 
Last edited by a moderator:
oh you want is skill that required 2 items right? try this

Code:
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800,0,28024,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NC_ACCELERATION#Acceleration#
 
No, you got that wrong. What I need is to modify it so it will use either the accelerator or my custom item. Not consuming either.

 
Code:
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800|28024,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NC_ACCELERATION#Acceleration#
 
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