Hello. I cannot seem to find define max level in map.h
#define MAX_NPC_PER_MAP 512#define AREA_SIZE (battle_config.area_size)#define DAMAGELOG_SIZE 30#define LOOTITEM_SIZE 10#define MAX_MOBSKILL 50#define MAX_MOB_LIST_PER_MAP 100#define MAX_EVENTQUEUE 2#define MAX_EVENTTIMER 32#define NATURAL_HEAL_INTERVAL 500#define MIN_FLOORITEM 2#define MAX_FLOORITEM START_ACCOUNT_NUM#define MAX_IGNORE_LIST 20 // official is 14#define MAX_VENDING 12#define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo]#define BLOCK_SIZE 8#define block_free_max 1048576#define BL_LIST_MAX 1048576
Is there a changes defining max level? If so what is the new method?
#define MAX_NPC_PER_MAP 512#define AREA_SIZE (battle_config.area_size)#define DAMAGELOG_SIZE 30#define LOOTITEM_SIZE 10#define MAX_MOBSKILL 50#define MAX_MOB_LIST_PER_MAP 100#define MAX_EVENTQUEUE 2#define MAX_EVENTTIMER 32#define NATURAL_HEAL_INTERVAL 500#define MIN_FLOORITEM 2#define MAX_FLOORITEM START_ACCOUNT_NUM#define MAX_IGNORE_LIST 20 // official is 14#define MAX_VENDING 12#define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo]#define BLOCK_SIZE 8#define block_free_max 1048576#define BL_LIST_MAX 1048576
Is there a changes defining max level? If so what is the new method?