bWolfie
I'm the man
Hi I'm just wondering if anyone knows what happened to the addrid script command?
*addrid(<type>{,<flag>{,<parameters>}});
This command will attach other RIDs to the current script without detaching the
invoking RID. It returns 1 if successful and 0 upon failure.
<type> determines what RIDs are attached:
0: All players in the server.
1: All players in the map of the invoking player, or the invoking NPC if no player is attached.
2: Party members of a specified party ID.
[ Parameters: <party id> ]
3: Guild members of a specified guild ID.
[ Parameters: <guild id> ]
4: All players in a specified area of the map of the invoking player (or NPC).
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
5: All players in the map.
[ Parameters: "<map name>" ]
Account ID: If type is Account ID, attach the specified account ID.
<flag> can prevent certain players from being attached:
0: Players are always attached. (default)
1: Players currently running another script will not be attached.
*addrid(<type>{,<flag>{,<parameters>}});
This command will attach other RIDs to the current script without detaching the
invoking RID. It returns 1 if successful and 0 upon failure.
<type> determines what RIDs are attached:
0: All players in the server.
1: All players in the map of the invoking player, or the invoking NPC if no player is attached.
2: Party members of a specified party ID.
[ Parameters: <party id> ]
3: Guild members of a specified guild ID.
[ Parameters: <guild id> ]
4: All players in a specified area of the map of the invoking player (or NPC).
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
5: All players in the map.
[ Parameters: "<map name>" ]
Account ID: If type is Account ID, attach the specified account ID.
<flag> can prevent certain players from being attached:
0: Players are always attached. (default)
1: Players currently running another script will not be attached.