assassin sprite 2hand

jaiko23

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how to fix this?

my custom weapon view is 1, making it shortsword... already put sprites at weaponid...

screenHeRO016.jpg

wearing two of it make it looks like this

screenHeRO017.jpg

but when i try wearing two knife or any shortsword...

screenHeRO018.jpg

any idea where did it go wrong?

 
2 handed weapons are fix for sinx even if you have 2 different custom 1 hand sword it will result to default, the solution for this is to replace the default combinations of weapons and restrict the sinx for wearing it btw here's the combination default sprites are

sword - sword
sword - axe
sword - dagger
dagger - dagger
dagger - axe
axe - axe
axe - sword

so in plain explanation if you have your custom weapon above the black 2 pcs i know you declared it as a sword right? it will result as default. unlike mine i disable the sinx to wear any axe in my server so that i can put custom 2 handed see my pic below. I change naght seiger blade from 1 hand sword to axe and i replace the default axe-axe sprites into the merged 2 naght blade

 

11801201_858444627580389_1608665002_o.jpg

 
i replace the default axe-axe sprites into the merged 2 naght blade
if you replaced default then if any assassin using 2 axe then all of them will show merged 2 naght blade sprite right ?

 
@@jaiko23 - maybe you should change it to ascii to unicode


@@Litro - no you should create 2 naght sprites together because your attempting to replace this sprite ¾î¼¼½Å_¿©_µµ³¢_µµ³¢_°Ë±¤ inside the data/sdata/rdata.grf to make 2 naght blade display during battle stance

 
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