Auraset

Good day Sir,

Im having errors whenever I try to recompile the plugin on my centos server, below is the console error.

I hope someone can help me out with this. Thank you guys.
Seems you might be using old hercules?

 
I did make it work on the latest herc but I got a question. how to disable the refresh when I use the command because I need it for some purposes. TIA more power sir.

 
Hello I found a bug about the command.

When your a champ and use Dangerous Soul Collect and hide and when you unhide other players wont see your spirit spheres except you.

I hope that you can fix this. Thank you.

 
Dear Dastgir,

I am using Version "1.5" of your plugin but for normal players the aura doesn't take effect as it should.

With GM (not Admin in clifinfo.xml) as Arc Bishop: "@aura 586 0 0"
Standard Aura is invisible, Lighthalzen Aura appears

With Non-GM: "@aura 586 0 0"
Standard Aura does'nt disappear, Lighthalzen Aura appears

Using NPC to check the Variables:
GM and Non-GM:
USERAURA1 = 586
USERAURA2 = 0
USERAURA3 = 0

Edit:

It does not depends on GM or Non-GM it depends on Job-Class. With my GM I was Arc Bishop.

Also I've tried to edit client.conf and do @reloadbattleconf without any effect.

 

max_lv: 99


aura_lv: 150




Could you help me please? Thank you.


Should I have to hex the client to disable LVL 99 Aura?

 
This plugin doesn't stop normal aura. It just give additional aura(s)

 
Make sure you get auraset file from here: https://github.com/dastgirp/HPM-Plugins

Is your Hercules updated? Since that error only should happen if this code missing from your clif.h

Code:
enum clr_type {
    CLR_OUTSIGHT = 0,
    CLR_DEAD,
    CLR_RESPAWN,
    CLR_TELEPORT,
    CLR_TRICKDEAD,
};
Yep i just got it yesterday both the plugin and emulator from git
Capture.PNG
yep there's a list of clr_type in my clif.h

 
Last edited by a moderator:
in plugin need replace c

clr_type


to

Code:
enum clr_type
 
If I relog, the aura disappears. How can I solve this?
I've no errors or something.

Edit: Solved, Dunno why sorry :/

 
Last edited by a moderator:
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