Auto Combat: Inspired by ROM:EL

jasonch

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jasonch35
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jasonch35
Emulator
Client Version
20190530
Hi, so, I've seen a lot of servers using auto attack, I noticed a consistent issue: poor user experience and Walk AI is horrible.
Both of which triggered me to develop a new one for Hercules which hopefully have more intuitive experience for players (and server owners 😁).

Almost half of the code are plugin, so minimal code in main Hercules is touched.
Please note that bugs are yet to be discovered. I can fix asap when reported.

Here are few features:

  • Monster Selection:

    Automatically detect monsters based on the current map.
  • Configurable Potion and Buff Item Selection:
    Server owners can customize which potions and buffs items players are allowed to use.
  • Human-Like Movement AI:
    Intelligent and natural movement, unlike the aimless wandering typical of other systems.
  • Extensive Customization for Server Owners:
    Allows server administrators to configure settings to fit the unique needs of their server.
  • Player-Friendly UI/UX:
    Hassle-free setup and adjustments.



Easy Server Configuration:

  • Loot Config:


    Do not loot at all - good for server that has @autoloot or @alootid
  • Default config - character walk up to the loot, and loot normally
  • Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat

[*]Duration Config:


  • 24/7 - Auto combat can be used all the time
  • Per character - duration is based on character variable
  • Account wide - duration is based on account variable
  • Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this
  • Rental Item - duration is based on item expiration date.





Not Supported:

  • 3rd Job Skills - but can be easily added
  • Very old revision of Hercules

To do / To improve:

  • Offensive Debuffs - do you guys need this?

Price: 200 150 USD. Additional charges for custom features.
Thank you testers!

If you guys are interested, please add me in discord: jasonch35

Teaser Videos:
 

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Last edited by a moderator:
nice release. i did something similar to my server, there is the hotkey table on hercules, you can see what skill a player has on F1,F2 etc. and use that information too.

I told my players leave main combo on F1,F2 and F3 if necessary, the rest is automatic.

one tip: dont stress about item loot, players can use @alootitem @aloottype

 
Updates:

  • Added Duration Configs:
  • Added Item Function - can now be toggled through an item.
  • Added player Auto Combat end config:


    Player can choose to Warp to Savepoint / Logout Do nothing when Auto Combat ends.
  • Auto Combat ends when either 90% weight is reached or the configured duration expires.

[*]Added Status Icon.

[*]Randomized Attack Skills - added by demand.

[*]Removed TK Kick skills - are now automatically cast when TK Stances are active and triggered.

[*]Reverted to direct distance checks for target search.

[*]Improved skill delay, cooldown and cast calculations.

[*]General cleanups.


 
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