Be sure to compile with disabled renewalHello Guys,
I am using Pre-Renewal (2013-12-23) and I observed that the awakening and concentration potion is not working. There's no additional aspd when I use it.
Is anyone who experience the same problem? How did you fix it? Thank you in advance.
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.// See the LICENSE file// Portions Copyright (c) Athena Dev Teams#ifndef CONFIG_RENEWAL_H#define CONFIG_RENEWAL_H/** * Hercules configuration file ([URL="http://herc.ws"]http://herc.ws[/URL]) * For detailed guidance on these check [URL="http://herc.ws"]http://herc.ws[/URL]/wiki/SRC/config/ **//** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **//** * Renewal full toggle switch. * * Uncomment this line to disable all of the below settings at once. * Note: in UNIX builds, this can be easily done without touching this * line, by passing --disable-renewal to the configure script: * ./configure --disable-renewal */#define DISABLE_RENEWAL#ifndef DISABLE_RENEWAL // Do not change this line/// game renewal server mode/// (disable by commenting the line)////// leave this line to enable renewal specific support such as renewal formulas//#define RENEWAL/// renewal cast time/// (disable by commenting the line)////// leave this line to enable renewal casting time algorithms/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats./// example:/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a/// "fixed cast time" which can only be reduced by specialist items and skills#define RENEWAL_CAST/// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the [URL="http://irowiki.org/wiki/Drop_System#Level_Factor"]http://irowiki.org/wiki/Drop_System#Level_Factor[/URL] table#define RENEWAL_DROP/// renewal exp rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item exp rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied#define RENEWAL_EXP/// renewal level modifier on damage/// (disable by commenting the line)///// leave this line to enable renewal base level modifier on skill damage (selected skills only)#define RENEWAL_LVDMG/// renewal enchant deadly poison algorithm////// leave this line to enable the renewed EDP algorithm/// under renewal mode:/// - damage is NOT increased by 400%/// - it does NOT affect grimtooth/// - weapon and status ATK are increased/// - some skill's damage ratio has modified#define RENEWAL_EDP/// renewal ASPD [malufett]////// leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack#define RENEWAL_ASPD#endif // DISABLE_RENEWAL#undef DISABLE_RENEWAL#endif // CONFIG_RENEWAL_H
Can you post a Screen shot before and after you use these items? I can't reproduce it.Hello Guys,
I am using Pre-Renewal (2013-12-23) and I observed that the awakening and concentration potion is not working. There's no additional aspd when I use it.
Is anyone who experience the same problem? How did you fix it? Thank you in advance.
@@Frost as requested - below are the screenshot. anyways thank you for helping me on this problemCan you post a Screen shot before and after you use these items? I can't reproduce it.Hello Guys,
I am using Pre-Renewal (2013-12-23) and I observed that the awakening and concentration potion is not working. There's no additional aspd when I use it.
Is anyone who experience the same problem? How did you fix it? Thank you in advance.


@@AnnieRurumine, do the exact same stats in the screen shot
before awakening
screenRuru_Server007.jpg![]()
after awakening
screenRuru_Server008.jpg![]()
https://github.com/HerculesWS/Hercules/blob/master/src/map/clif.c#L2858
try debug the value there
case SP_ASPD: ShowDebug( "amotion %dn", sd->battle_status.amotion ); WFIFOL(fd,4)=sd->battle_status.amotion; break;
Maybe check the SC?case SP_ASPD: ShowDebug( "amotion %dn", sd->battle_status.amotion ); WFIFOL(fd,4)=sd->battle_status.amotion; break;
@@iwarez have you ever tried in a clean Hercules? Pls tell me what revision are you using right now so i can check it, you can see the revision in your console when you run the server
Maybe check the SC?case SP_ASPD: ShowDebug( "amotion %dn", sd->battle_status.amotion ); WFIFOL(fd,4)=sd->battle_status.amotion; break;![]()
I think I downloaded this in github. I just don't know whenMaybe you download it somewhere?
[Info]: Hercules 64-bit for Linux[Info]: Exported revision (src): ''[Info]: Exported revision (scripts): 'Unknown'[Info]: OS version: 'CentOS release 6.7 (Final) [x86_64]'
We use essential cookies to make this site work, and optional cookies to enhance your experience.