bBonusSkillLevel

PB&JJ

New member
Messages
12
Points
0
Age
45
Location
s.
Emulator
Usage:
item script command: 

bBonusSkillLevel,x,y; // x = skill_id y = skills level to add 
 


Example: (if you use double strafing, cast one that is two levels higher instead)

{
Id: 1715
AegisName: "Arbalest_"
Name: "Arbalest"
Type: 4
Buy: 48000
Weight: 1000
Atk: 90
Range: 5
Slots: 2
Job: {
Archer: true
Thief: true
Hunter: true
Rogue: true
Bard: true
}
Loc: 34
WeaponLv: 3
EquipLv: 33
View: 11
Script: <" bonus bBonusSkillLevel,AC_DOUBLE,2; ">
},





Note:
I Couldn't find the proper entry point for skill levels, I figured I should look around in unit.c / clif.c. For now it's overloading battle_calc_attack. if you happen to find any bugs. or skills it doesn't work on (when final skill level <= 10), or if you have any suggestions Please let me know!

 
Last edited by a moderator:
Back
Top