Beginner Cap

Akaneharuka

New member
Messages
41
Points
0
Location
Japan
Emulator
index.php


File Name: Beginner Cap

File Submitter: Akaneharuka

File Submitted: 12 Jul 2015

File Category: Sprites & Palettes

Costume Beginner Cap for newbie player
default_smile.png


P9nn7sZ.png


The status of the item already in ...dbreitem_db.conf

But if you don't have them , Use the script below
default_smile.png


Item ID 20307

In item_db.conf add this

Code:
{	Id: 20307	AegisName: "C_Beginner_Cap"	Name: "Costume Beginner Cap"	Type: 5	Loc: 4096	View: 1348	Script: <"		if(BaseLevel<100) {			bonus bHit,30-(3*(BaseLevel/10));			bonus bMaxHP,1000-(100*(BaseLevel/10));			bonus bMaxSP,200-(20*(BaseLevel/10));			bonus bVariableCastrate,-10+(BaseLevel/10);			bonus bHealPower,150-(10*(BaseLevel/10));			bonus bHealPower2,10*(BaseLevel/10);			bonus bAddItemHealRate,10*(BaseLevel/10);		}
and this is iteminfo.lua or iteminfo.lub

Code:
},	[20307] = {		unidentifiedDisplayName = "Hat",		unidentifiedResourceName = "캡",		unidentifiedDescriptionName = {			"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."		},		identifiedDisplayName = "Costume Beginner Cap",		identifiedResourceName = "비기너마크",		identifiedDescriptionName = {			"A costume awarded to adventurer who barely start his adventure.",			"HIT +30",			"MaxHP +1000",			"MaxSP +200",			"Variable cast time -10%.",			"Increase restoration amount of Novice Potion by 50%.",			"Increase healing power by 150%.",			"Every 10 base level increment:",			"HIT -3",			"variable cast time +1%",			"MaxHP -100, MaxSP -20",			"Healing power -10%,",			"Increase healing received and restoration items by 10%.",			"^FF0000Cannot be traded.^000000",			"Class: ^777777Costume^000000",			"Defense: ^7777770^000000",			"Location: ^777777Upper^000000",			"Weight: ^7777770^000000",			"Required Level: ^7777771^000000",			"Jobs: ^777777All^000000"		},		slotCount = 0,		ClassNum = 1348	},
Click here to download this file

 
Last edited by a moderator:
i have problem with custom not show

i change name to beginner..

and i not use iteminfo.lua/iteminfo.lub

here mine..

@@Akaneharuka

idnum2itemdesctable30249A costume awarded to adventurer who barely start his adventure.HIT +30MaxHP +1000MaxSP +200Variable cast time -10%.",Increase healing power by 150%Every 10 base level incrementHIT -3variable cast time +1%MaxHP -100, MaxSP -20Healing power -10%Increase healing received and restoration items by 10%.^FF0000Cannot be traded.^000000Class :^777777 Headgear^000000Equipped on :^777777 Upper^000000Weight :^777777 10^000000Applicable Job :^777777 Every Job^000000#idnum2itemdisplaynametable30249#Costume Beginner Cap#idnum2itemresnametable30249#Beginner#accessoryid.luaACCESSORY_Beginner = 1709,accname.lua[ACCESSORY_IDs.ACCESSORY_Beginner] = "_Beginner",Itemdb.conf{ Id: 30249 AegisName: "C_Beginner_Cap" Name: "Costume Beginner Cap" Type: 5 Loc: 4096 View: 1709 Script: <" if(BaseLevel<100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); } ">},
fwj6no.png


 
@@minx123

you're using accname.lua / accessoryid.lua or accname.lub / accessoryid.lub ?

and check your sprite if its named correctly (beginner.spr and beginner.act) in both gender

 
@@minx123

you're using accname.lua / accessoryid.lua or accname.lub / accessoryid.lub ?

and check your sprite if its named correctly (beginner.spr and beginner.act) in both gender
im using accname.lua / accessoryid.lua

yes all name sprite i already change..there is no problem when equip it.. only not show the sprite..

 
Hello @@Akaneharuka

I believe the content author of this file belongs to Gravity and not yourself necessarily. Please fix the Content Author to display Gravity instead of your name. Thanks!

 
Last edited by a moderator:
Back
Top