Nope, something like calculate the % of EXP a quest will give for the current basejob, or anything slightly more complex. It will always exists a workaround, but with float would be so much simpler.You could also emulate it in your scripts by adding some zeros to your numbers, ie
.@percent = rand(10000);
if (.@percent == 4273) {
// 42.73%
}
We use essential cookies to make this site work, and optional cookies to enhance your experience.