bHPVanishRate and bSPVanishRate

karazu

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I just saw this post in rathena,
 

/*=========================================== * Perform battle drain effects (HP/SP loss) *-------------------------------------------*/void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss){  struct weapon_data *wd;  int64 *damage;  int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i;  for (i = 0; i < 4; i++) {    //First two iterations: Right hand    if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }    else { wd = &sd->left_weapon; damage = &ldamage; }    if (*damage <= 0) continue;    //First and Third iterations: race, other two boss/nonboss state    if (i == 0 || i == 2)      type = race;    else      type = boss?RC_BOSS:RC_NONBOSS;    hp = wd->hp_drain[type].value;    if (wd->hp_drain[type].rate)      hp += battle_calc_drain(*damage, wd->hp_drain[type].rate, wd->hp_drain[type].per);    sp = wd->sp_drain[type].value;    if (wd->sp_drain[type].rate)      sp += battle_calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per);    if (hp) {      if (wd->hp_drain[type].type)        rhp += hp;      thp += hp;    }    if (sp) {      if (wd->sp_drain[type].type)        rsp += sp;      tsp += sp;    }  }  if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate)    status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false);  if (sd->bonus.hp_vanish_rate && rnd()%1000 < sd->bonus.hp_vanish_rate    && tbl->type == BL_PC && (map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg))    status_percent_damage(&sd->bl, tbl, (unsigned char)sd->bonus.hp_vanish_per, 0, false);    if( sd->sp_gain_race_attack[race] )    tsp += sd->sp_gain_race_attack[race];  if( sd->hp_gain_race_attack[race] )    thp += sd->hp_gain_race_attack[race];  if (!thp && !tsp) return;  status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);  if (rhp || rsp)    status_zap(tbl, rhp, rsp);} 
So bHPVanishRate already implemented in rathena?

 
+1 to this. Please make a merge on this to work some Vellum Weapons and to make a new bonus for customized items! /heh

 
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