dfabsgwapings
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- dfabsgwapings
Can anyone make this script compatible in herc
prontera,71,217,4 script Purification Stone#BI 10081,{
set Bios_time,0;
erasequest 15005;//23hr cd
//erasequest 15006;//allow entry
mes "^0000ffThe records and aftereffects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000";
close;
}
prontera,74,217,4 script Vrid#warper 459,{
if (BaseLevel < 130) {
mes "[Vrid]";
mes "Hello youngster! well you know...";
mes "If you are strong enough come back to me.";
mes "I have something for you.";
close;
}
set .@party_id,getcharid(1);
set .@md_name$,"Bios Island";
set .@Bios_time, checkquest(15005,PLAYTIME);
if(.@Bios_time == -1){ // Quest not yet started.
if (getcharid(0) == getpartyleader(.@party_id,2)){
mes "Confirmed the party has been made. Would you like to reserve entrance to the Bios Island?";
next;
switch(select("Generate dungeon "+.@md_name$+":Cancel")) {
case 1:
if (instance_create(.@md_name$) < 0) {
mes "Party Name: "+ getpartyname(.@party_id);
mes "Party Leader: "+strcharinfo(0);
mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
close;
}
mes "^0000ff"+.@md_name$+"^000000 - Try to reserve";
mes "After making a reservation, talk to the Dimensional Device and select the menu 'Enter the Dungeon' to enter the dungeon.";
close;
case 2:
close;
}
}
else{
mes "Please let me speak with your party leader.";
close;
}
}else if ((.@Bios_time >= 0) && (.@Bios_time < 2)) {
set .@dun_lim_time,Bios_time+82800;
//set .@dun_lim_time2,Bios_time+14400;
set .@dun_cur_time,gettimetick(2);
set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time);
set .@dun_h,(.@dun_ent_t / 3600);
set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60;
set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60));
mes "Due to the Dimensional Device's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
close;
} else {
set Bios_time,0;
erasequest 15005;
mes "^0000ffThe records and after effects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000";
close;
}
}
e_room,79,214,4 script Dimensional Device#BI 10007,{
set .@party_id,getcharid(1);
set .@p_name$,getpartyname(.@party_id);
set .@md_name$,"Bios Island";
set .@Bios_time, checkquest(15005,PLAYTIME);
if(.@Bios_time == -1){ //not yet generated
mes "Please speak to the MvP Manager before me";
mes "If you have the dungeon generated already, you can enter it. ";
next;
switch(select("Enter the "+.@md_name$+":Cancel")) {
case 1:
callsub L_Enter,1,1;
case 3:
end;
}
}
else if ((.@Bios_time >= 0) && (.@Bios_time < 2)) {
switch(select("Enter the "+.@md_name$+":Cancel")) {
case 1:
callsub L_Enter,0,0;
case 3:
end;
}
} else {
set Bios_time,0;
erasequest 15005;
mes "^0000ffThe records and after effects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000";
close;
}
end;
L_Enter:
switch(instance_enter("Bios Island")) {
case 3:
mes "An unknown error has occurred.";
close;
case 2:
mes "The memorial dungeon Bios Island does not exist.";
mes "The party leader did not generate the dungeon yet.";
close;
case 1:
mes "You can enter the dungeon after making the party.";
close;
case 0:
mapannounce "e_room", strcharinfo(0) +" of the party, <"+ getpartyname( getcharid(1) ) +">, is entering the, Bios Island instance dungeon.",bc_map,"0x00ff99",FW_NORMAL,12;
if (getarg(1)) {
set Bios_time,gettimetick(2);
setquest 15006;
}
if (getarg(0) == 0){}
end;
}
OnInit:
waitingroom "Bios Island", 0;
end;
}
1@dth1,67,97,6 script Vrid#ep14bs_st 468,{
end;
OnInstanceInit:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnEnable";
end;
OnEnable:
hideoffnpc instance_npcname("Vrid#ep14bs_st");
end;
OnDisable:
hideonnpc instance_npcname("Vrid#ep14bs_st");
end;
OnChat1:
npctalk "So there are othere people too.";
end;
OnChat2:
npctalk "Are you also ordered to prevent Morroc from ressurecting?";
end;
OnChat3:
npctalk "I'm Vrid and this is Zeith, We've been traveling around the world fighting for justice.";
end;
OnChat4:
npctalk "Hey, Zeith say something.";
end;
OnChat8:
npctalk "Don't mind him. He's not so quiet when there are only two of us.";
end;
OnChat10:
npctalk "We only came because the old geezer down below kept rambling about Morroc's resurrection.";
end;
OnChat11:
npctalk "Err, what's this place? I just touched the seed, and suddenly the scenery changed.";
end;
OnChat12:
npctalk "Holy cow!, are we flying in the sky?!";
end;
OnChat17:
npctalk "...";
end;
OnChat18:
npctalk "Whoever you are, we'll kill you before you do!";
end;
OnChat21:
npctalk "Who's he? is he trying to resurrect Morroc?";
end;
OnChat22:
npctalk "Let's chase him! Zeith, hurry!";
end;
}
1@dth1,71,97,4 script Zeith#ep14bs_st 467,{
end;
OnInstanceInit:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnEnable";
end;
OnEnable:
hideoffnpc instance_npcname("Zeith#ep14bs_st");
end;
OnDisable:
hideonnpc instance_npcname("Zeith#ep14bs_st");
end;
OnChat5:
npctalk "...";
end;
OnChat6:
npctalk "I'm Zeith.";
end;
OnChat7:
npctalk "...";
end;
OnChat9:
npctalk "...You talk enough for both of us.";
end;
OnChat14:
npctalk "Who's there?!";
end;
OnChat23:
npctalk "...Ack";
end;
OnChat24:
npctalk "I hate running...";
end;
}
1@dth1,74,94,4 script Reaper Yanku#ep14bs_st 10028,{
end;
OnInstanceInit:
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Reaper Yanku#ep14bs_st");
end;
OnDisable:
hideonnpc instance_npcname("Reaper Yanku#ep14bs_st");
end;
OnChat15:
npctalk "*Chuckle* This is the Isle of Bios, a place i conjured up in my mind.";
end;
OnChat16:
npctalk "You've walked into the trap, making yourself willing sacrifices for my Lord Morroc. Aren't you afraid of dying?";
end;
OnChat19:
npctalk "Don't tempt me, human.";
end;
OnChat20:
npctalk "I want to watch you die slowly and painfully *Chuckle*";
end;
}
1@dth1,74,94,4 script ?????#ep14bs_st 111,{
end;
OnInstanceInit:
donpcevent instance_npcname("?????#ep14bs_st")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("?????#ep14bs_st");
end;
OnDisable:
disablenpc instance_npcname("?????#ep14bs_st");
end;
OnChat13:
npctalk "*Chuckle* Do you want to know where you are?";
end;
}
1@dth1,56,94,0 script #ep14bs_stchat -1,5,5,{
end;
OnTouch:
donpcevent instance_npcname("#ep14bs_stchat")+"::OnEnable";
end;
OnInstanceInit:
enablenpc instance_npcname("#ep14bs_stchat");
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stchat");
initnpctimer;
donpcevent instance_npcname("#ep14bs_stchat")+"::OnDisable";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stchat");
end;
OnTimer3000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat1";
end;
OnTimer6000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat2";
end;
OnTimer9000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat3";
end;
OnTimer12000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat4";
end;
OnTimer15000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat5";
end;
OnTimer18000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat6";
end;
OnTimer21000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat7";
end;
OnTimer24000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat8";
end;
OnTimer27000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat9";
end;
OnTimer30000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat10";
end;
OnTimer33000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat11";
end;
OnTimer36000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat12";
end;
OnTimer39000:
donpcevent instance_npcname("?????#ep14bs_st")+"::OnEnable";
donpcevent instance_npcname("?????#ep14bs_st")+"::OnChat13";
end;
OnTimer42000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat14";
end;
OnTimer45000:
donpcevent instance_npcname("?????#ep14bs_st")+"::OnDisable";
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnEnable";
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat15";
end;
OnTimer48000:
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat16";
end;
OnTimer51000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat17";
end;
OnTimer54000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat18";
end;
OnTimer57000:
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat19";
end;
OnTimer60000:
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat20";
end;
OnTimer63000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat21";
end;
OnTimer66000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat22";
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnDisable";
end;
OnTimer69000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat23";
end;
OnTimer72000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat24";
end;
OnTimer75000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnDisable";
end;
OnTimer76000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnDisable";
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : Eliminate all the enemies on the Island and exit through the door on the other side to move on the next area.",bc_map,"0xFFFF00";
donpcevent instance_npcname("#ep14bs_stcmob")+"::OnEnable";
stopnpctimer;
end;
}
//Control MOB
//====================
1@dth2,56,94,0 script #ep14bs_stcmoba -1,5,5,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmoba")+"::OnDisable";
end;
OnTouch:
initnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmoba");
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmoba");
end;
OnTimer2000:
mapannounce instance_mapname("1@dth2"), "<SYSTEM> : Eliminate all the enemies on the Island and exit through the door on the other side to move on the next area.",bc_map,"0xFFFF00";
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
stopnpctimer;
end;
}
1@dth1,0,0,0 script #ep14bs_stcmob -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmob")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmob");
donpcevent instance_npcname("#ep14bs_stcmob")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmob");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth1");
.@label$ = instance_npcname("#ep14bs_stcmob")+"::OnMyMobDead";
areamonster .@map$,98,40,250,171,"--ja--",3010,18,.@label$;
areamonster .@map$,98,40,250,171,"--ja--",3011,18,.@label$;
areamonster .@map$,98,40,250,171,"--ja--",3012,11,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3010,1,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3011,1,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3012,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3010,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3011,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3012,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3010,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3011,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3012,1,.@label$;
monster .@map$,201,169,"--ja--",3011,1,.@label$;
monster .@map$,274,104,"--ja--",3011,1,.@label$;
monster .@map$,164,79,"--ja--",3012,1,.@label$;
monster .@map$,163,45,"--ja--",3011,1,.@label$;
monster .@map$,131,47,"--ja--",3010,1,.@label$;
monster .@map$,127,171,"--ja--",3010,1,.@label$;
monster .@map$,131,47,"--ja--",3012,1,.@label$;
monster .@map$,131,47,"--ja--",3011,1,.@label$;
monster .@map$,93,94,"--ja--",3010,1,.@label$;
monster .@map$,93,94,"--ja--",3011,1,.@label$;
monster .@map$,210,100,"--ja--",3012,1,.@label$;
monster .@map$,197,102,"--ja--",3010,1,.@label$;
monster .@map$,185,142,"--ja--",3010,1,.@label$;
monster .@map$,250,146,"--ja--",3012,1,.@label$;
monster .@map$,247,142,"--ja--",3011,1,.@label$;
monster .@map$,209,51,"--ja--",3010,1,.@label$;
monster .@map$,212,54,"--ja--",3012,1,.@label$;
monster .@map$,234,59,"--ja--",3011,1,.@label$;
monster .@map$,249,78,"--ja--",3010,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth1");
.@label$ = instance_npcname("#ep14bs_stcmob")+"::OnMyMobDead";
set .@callnum,85; //75 for original value
set .@a_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@a_mob_num;
if (.@mob_dead_num == 65) {
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 10 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 70) {
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 5 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 74) {
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 1 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 75) {
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : You have eliminated all the monsters. Use the exit at 3 o'clock to move on to the next area",bc_map,"0xFFFF00";
donpcevent instance_npcname("#bioswarp1")+"::OnEnable";
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
donpcevent instance_npcname("#ep14bs_stcmoba")+"::OnEnable";
donpcevent instance_npcname("#ep14bs_stcmob")+"::OnDisable";
}
end;
}
1@dth2,0,0,0 script #ep14bs_stcmobb -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobb");
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobb");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth2");
.@label$ = instance_npcname("#ep14bs_stcmobb")+"::OnMyMobDead";
areamonster .@map$,98,40,250,171,"--ja--",3013,18,.@label$;
areamonster .@map$,98,40,250,171,"--ja--",3014,18,.@label$;
areamonster .@map$,98,40,250,171,"--ja--",3015,11,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3013,1,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3014,1,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3015,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3013,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3014,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3015,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3013,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3014,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3015,1,.@label$;
monster .@map$,201,169,"--ja--",3014,1,.@label$;
monster .@map$,274,104,"--ja--",3014,1,.@label$;
monster .@map$,164,79,"--ja--",3015,1,.@label$;
monster .@map$,163,45,"--ja--",3014,1,.@label$;
monster .@map$,131,47,"--ja--",3013,1,.@label$;
monster .@map$,127,171,"--ja--",3013,1,.@label$;
monster .@map$,131,47,"--ja--",3015,1,.@label$;
monster .@map$,131,47,"--ja--",3014,1,.@label$;
monster .@map$,93,94,"--ja--",3013,1,.@label$;
monster .@map$,93,94,"--ja--",3014,1,.@label$;
monster .@map$,210,100,"--ja--",3015,1,.@label$;
monster .@map$,197,102,"--ja--",3013,1,.@label$;
monster .@map$,185,142,"--ja--",3013,1,.@label$;
monster .@map$,250,146,"--ja--",3015,1,.@label$;
monster .@map$,247,142,"--ja--",3014,1,.@label$;
monster .@map$,209,51,"--ja--",3013,1,.@label$;
monster .@map$,212,54,"--ja--",3015,1,.@label$;
monster .@map$,234,59,"--ja--",3014,1,.@label$;
monster .@map$,249,78,"--ja--",3013,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth2");
.@label$ = instance_npcname("#ep14bs_stcmobb")+"::OnMyMobDead";
set .@callnum,85; //75 for original value
set .@b_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@b_mob_num;
if (.@mob_dead_num == 65) {
mapannounce instance_mapname("1@dth2"), "<SYSTEM> 10 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 70) {
mapannounce instance_mapname("1@dth2"), "<SYSTEM> 5 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 74) {
mapannounce instance_mapname("1@dth2"), "<SYSTEM> 1 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 75) {
mapannounce instance_mapname("1@dth2"), "<SYSTEM> You have eliminated all the monsters. Use the exit at 3 o'clock to move on to the next area",bc_map,"0xFFFF00";
donpcevent instance_npcname("#bioswarp2")+"::OnEnable";
enablenpc instance_npcname("#ep14bs_stchatb");
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnEnable";
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnEnable";
}
end;
}
1@dth3,0,0,0 script #ep14bs_stcmobc -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobc");
donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobc");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobc")+"::OnMyMobDead";
monster .@map$,62,80,"--ja--",3016,1,.@label$;
monster .@map$,64,80,"--ja--",3016,1,.@label$;
monster .@map$,66,80,"--ja--",3016,1,.@label$;
monster .@map$,68,80,"--ja--",3016,1,.@label$;
monster .@map$,72,80,"--ja--",3016,1,.@label$;
monster .@map$,74,80,"--ja--",3016,1,.@label$;
monster .@map$,76,80,"--ja--",3016,1,.@label$;
monster .@map$,78,80,"--ja--",3016,1,.@label$;
monster .@map$,62,93,"--ja--",3016,1,.@label$;
monster .@map$,64,93,"--ja--",3016,1,.@label$;
monster .@map$,66,93,"--ja--",3016,1,.@label$;
monster .@map$,68,93,"--ja--",3016,1,.@label$;
monster .@map$,72,93,"--ja--",3016,1,.@label$;
monster .@map$,74,93,"--ja--",3016,1,.@label$;
monster .@map$,76,93,"--ja--",3016,1,.@label$;
monster .@map$,78,93,"--ja--",3016,1,.@label$;
monster .@map$,62,85,"--ja--",3016,1,.@label$;
monster .@map$,64,85,"--ja--",3016,1,.@label$;
monster .@map$,66,85,"--ja--",3016,1,.@label$;
monster .@map$,68,85,"--ja--",3016,1,.@label$;
monster .@map$,72,85,"--ja--",3016,1,.@label$;
monster .@map$,74,85,"--ja--",3016,1,.@label$;
monster .@map$,76,85,"--ja--",3016,1,.@label$;
monster .@map$,78,85,"--ja--",3016,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobc")+"::OnMyMobDead";
set .@callnum,24;
set .@c_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@c_mob_num;
if (.@mob_dead_num == 24) {
initnpctimer;
}
end;
OnTimer2000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat31";
end;
OnTimer4000:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat32";
end;
OnTimer5000:
donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnEnable";
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnDisable";
end;
}
1@dth3,0,0,0 script #ep14bs_stcmobd -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobd");
donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobd");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobd")+"::OnMyMobDead";
monster .@map$,62,80,"--ja--",3017,1,.@label$;
monster .@map$,64,80,"--ja--",3017,1,.@label$;
monster .@map$,66,80,"--ja--",3017,1,.@label$;
monster .@map$,68,80,"--ja--",3017,1,.@label$;
monster .@map$,72,80,"--ja--",3017,1,.@label$;
monster .@map$,74,80,"--ja--",3017,1,.@label$;
monster .@map$,76,80,"--ja--",3017,1,.@label$;
monster .@map$,78,80,"--ja--",3017,1,.@label$;
monster .@map$,62,93,"--ja--",3017,1,.@label$;
monster .@map$,64,93,"--ja--",3017,1,.@label$;
monster .@map$,66,93,"--ja--",3017,1,.@label$;
monster .@map$,68,93,"--ja--",3017,1,.@label$;
monster .@map$,72,93,"--ja--",3017,1,.@label$;
monster .@map$,74,93,"--ja--",3017,1,.@label$;
monster .@map$,76,93,"--ja--",3017,1,.@label$;
monster .@map$,78,93,"--ja--",3017,1,.@label$;
monster .@map$,62,85,"--ja--",3017,1,.@label$;
monster .@map$,64,85,"--ja--",3017,1,.@label$;
monster .@map$,66,85,"--ja--",3017,1,.@label$;
monster .@map$,68,85,"--ja--",3017,1,.@label$;
monster .@map$,72,85,"--ja--",3017,1,.@label$;
monster .@map$,74,85,"--ja--",3017,1,.@label$;
monster .@map$,76,85,"--ja--",3017,1,.@label$;
monster .@map$,78,85,"--ja--",3017,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobd")+"::OnMyMobDead";
set .@callnum,24;
set .@d_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@d_mob_num;
if (.@mob_dead_num == 24) {
initnpctimer;
}
end;
OnTimer2000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat33";
end;
OnTimer4000:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat34";
end;
OnTimer5000:
donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnEnable";
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnDisable";
end;
}
1@dth3,0,0,0 script #ep14bs_stcmobe -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobe");
donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobe");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobe")+"::OnMyMobDead";
monster .@map$,62,80,"--ja--",3018,1,.@label$;
monster .@map$,64,80,"--ja--",3018,1,.@label$;
monster .@map$,66,80,"--ja--",3018,1,.@label$;
monster .@map$,68,80,"--ja--",3018,1,.@label$;
monster .@map$,72,80,"--ja--",3018,1,.@label$;
monster .@map$,74,80,"--ja--",3018,1,.@label$;
monster .@map$,76,80,"--ja--",3018,1,.@label$;
monster .@map$,78,80,"--ja--",3018,1,.@label$;
monster .@map$,62,93,"--ja--",3018,1,.@label$;
monster .@map$,64,93,"--ja--",3018,1,.@label$;
monster .@map$,66,93,"--ja--",3018,1,.@label$;
monster .@map$,68,93,"--ja--",3018,1,.@label$;
monster .@map$,72,93,"--ja--",3018,1,.@label$;
monster .@map$,74,93,"--ja--",3018,1,.@label$;
monster .@map$,76,93,"--ja--",3018,1,.@label$;
monster .@map$,78,93,"--ja--",3018,1,.@label$;
monster .@map$,62,85,"--ja--",3018,1,.@label$;
monster .@map$,64,85,"--ja--",3018,1,.@label$;
monster .@map$,66,85,"--ja--",3018,1,.@label$;
monster .@map$,68,85,"--ja--",3018,1,.@label$;
monster .@map$,72,85,"--ja--",3018,1,.@label$;
monster .@map$,74,85,"--ja--",3018,1,.@label$;
monster .@map$,76,85,"--ja--",3018,1,.@label$;
monster .@map$,78,85,"--ja--",3018,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobe")+"::OnMyMobDead";
set .@callnum,24;
set .@e_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@e_mob_num;
if (.@mob_dead_num == 24) {
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
initnpctimer;
}
end;
OnTimer5000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat35";
end;
OnTimer9000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat36";
end;
OnTimer13000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat37";
end;
OnTimer17000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnEnable";
end;
OnTimer21000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat38";
donpcevent instance_npcname("#ep14bs_stchatr")+"::OnEnable";
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnDisable";
end;
}
1@dth3,0,0,0 script #ep14bs_stcmobf -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnDisable";
'npcMvpKill = 0;
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobf");
donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobf");
end;
OnRespawn:
monster instance_mapname("1@dth3"),70,67,"Reaper Yanku",3029,1,instance_npcname("#ep14bs_stcmobf")+"::OnMyMobDead";
end;
OnMyMobDead:
.@f_mob_num = mobcount(instance_mapname("1@dth3"),instance_npcname("#ep14bs_stcmobf")+"::OnMyMobDead");
if (!.@f_mob_num) {
donpcevent instance_npcname("#ep14bs_stchatr")+"::OnDisable2";
initnpctimer;
}
end;
OnTimer3000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
end;
OnTimer6000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat43";
end;
OnTimer9000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat44";
end;
OnTimer12000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat45";
end;
OnTimer13000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnDisable";
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnDisable";
end;
OnTimer13500:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnEnable";
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnEnable";
end;
OnTimer14000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
end;
OnTimer16000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat46";
end;
OnTimer19000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat47";
end;
OnTimer22000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat48";
end;
OnTimer25000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat49";
end;
OnTimer28000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat50";
end;
OnTimer31000:
'npcMvpKill = 1;
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnDisable";
end;
}
1@dth1,291,103,0 script #bioswarp1 45,1,2,{
end;
OnInstanceInit:
donpcevent instance_npcname("#bioswarp1")+"::OnDisable";
end;
OnDisable:
disablenpc instance_npcname("#bioswarp1");
end;
OnEnable:
enablenpc instance_npcname("#bioswarp1");
end;
OnTouch:
warp instance_mapname("1@dth2"),17,93;
end;
}
1@dth2,291,103,0 script #bioswarp2 45,1,2,{
end;
OnInstanceInit:
donpcevent instance_npcname("#bioswarp2")+"::OnDisable";
end;
OnDisable:
disablenpc instance_npcname("#bioswarp2");
end;
OnEnable:
enablenpc instance_npcname("#bioswarp2");
end;
OnTouch:
if(!checkquest(56430))setquest 56430; //Boss Hunting
warp instance_mapname("1@dth3"),45,68;
end;
}
1@dth3,64,74,6 script Vrid#bios3_00q 468,{
if ('npcMvpKill) {
mes "[Vrid]";
mes "I came by this Hero Token by accident";
mes "I want to give it to you!";
next;
mes "[Vrid]";
mes "Now let's get out of here!";
getitem 6684,1; //Proof of The Heroic
close2;
//if(checkquest(40019)) completequest 40019;
if(checkquest(15006)) erasequest 15006;setquest 15005;
//if(!checkquest(51720)) {
//setquest 51720;
//completequest 51720;
//}
warp "e_room",74,214;
end;
}
end;
OnInstanceInit:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Vrid#bios3_00q");
end;
OnDisable:
hideonnpc instance_npcname("Vrid#bios3_00q");
end;
OnChat1:
npctalk "You're lucky to be here. I got tottaly lost the moment I entered that maze.";
end;
OnChat2:
npctalk "If it weren't for Zeith, I'd still be in there, wandering. Thanks Zeith!";
end;
OnChat4:
npctalk "What's up?";
end;
OnChat7:
npctalk "Umm... I think you're right.";
end;
OnChat8:
npctalk "They're all small in the beginning and then we faced bigger and stronger ones over time.";
end;
OnChat9:
npctalk "To me, that sounds natural. What are you worried about?";
end;
OnChat13:
npctalk "You again?";
end;
OnChat17:
npctalk "Shut up! you fiend! We don't have time for your lackeys!";
end;
OnChat18:
npctalk "I'll get rid of you myself!";
end;
OnChat46:
npctalk "Ah, finally I can move!";
end;
OnChat48:
npctalk "We could have died if it weren't for you!";
end;
OnChat49:
npctalk "I want to give you something for saving our lives.";
end;
OnChat50:
npctalk "Talk to me again when you're ready to accept it.";
end;
}
1@dth3,72,74,4 script Zeith#bios3_00q 467,{
if ('npcMvpKill) {
mes "[Zeith]";
mes "Vrid seems to have something for you...";
close;
}
end;
OnInstanceInit:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Zeith#bios3_00q");
end;
OnDisable:
hideonnpc instance_npcname("Zeith#bios3_00q");
end;
OnChat3:
npctalk "...Something's been bothering me.";
end;
OnChat5:
npctalk "...I've got the feeling that the monsters were growing stronger with time.";
end;
OnChat6:
npctalk "Just like children growing up into adults.";
end;
OnChat10:
npctalk "Well, I'm curious about the monster we'll face now.";
end;
OnChat11:
npctalk "...";
end;
OnChat47:
npctalk "Hmpf, I'm ashamed of myself for being so weak...";
end;
}
1@dth3,64,74,6 script Vrid#bios3_00f 10036,{
end;
OnInstanceInit:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Vrid#bios3_00f");
specialeffect 89;
specialeffect EF_FIREHIT;
end;
OnDisable:
specialeffect EF_ICECRASH;
hideonnpc instance_npcname("Vrid#bios3_00f");
end;
OnChat21:
npctalk "Ugh! W-what's going on?! I-I can't move!";
end;
OnChat28:
npctalk "Ugh!";
end;
OnChat29:
npctalk "I don't want to die!";
end;
OnChat31:
npctalk "Wow! you're amazing! Did you kill them all?";
end;
OnChat33:
npctalk "Holy cow!";
end;
OnChat36:
npctalk "You're cheating! Release us and fight fairly!";
end;
OnChat38:
npctalk "Damn it, I can't move";
end;
OnChat40:
npctalk "You cheater, fight fairly!";
end;
OnChat41:
npctalk "I'm sorry we can't help!";
end;
}
1@dth3,68,74,4 script #widefreeze 139,10,10,{
sc_start SC_FREEZE,10000,0;
end;
OnInstanceInit:
disablenpc instance_npcname("#widefreeze");
end;
OnEnable:
initnpctimer;
enablenpc instance_npcname("#widefreeze");
end;
OnTimer3000:
stopnpctimer;
disablenpc instance_npcname("#widefreeze");
end;
}
1@dth3,72,74,4 script Zeith#bios3_00f 10035,{
end;
OnInstanceInit:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Zeith#bios3_00f");
specialeffect 89;
specialeffect EF_FIREHIT;
end;
OnDisable:
specialeffect EF_ICECRASH;
hideonnpc instance_npcname("Zeith#bios3_00f");
end;
OnChat22:
npctalk "N-neither can I! I can't move my feet!";
end;
OnChat30:
npctalk "...Ugh!";
end;
OnChat32:
npctalk "Nope, we aren't so lucky, more is on the way!";
end;
OnChat34:
npctalk "...You got this kid!";
end;
OnChat39:
npctalk "Yanku has a strange magic be careful!";
end;
OnChat42:
npctalk "I can't get out of his magic!";
end;
}
1@dth3,70,67,4 script Reaper Yanku#bios3_00q 10028,{
end;
OnInstanceInit:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Reaper Yanku#bios3_00q");
end;
OnDisable:
hideonnpc instance_npcname("Reaper Yanku#bios3_00q");
end;
OnChat12:
npctalk "*Chuckle* at least one of you has a good head on his shoulders.";
end;
OnChat14:
npctalk "Are you curios about your next adversaries?";
end;
OnChat15:
npctalk "Ahead of you is an army of the immortal.";
donpcevent instance_npcname("--ja--#1bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#2bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#3bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#4bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#5bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#6bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#7bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#8bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#9bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#10bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#11bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#12bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#13bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#14bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#15bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#16bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#17bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#18bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#19bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#20bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#21bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#22bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#23bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#24bios3_")+"::OnEnable";
specialeffect EF_READYPORTAL;
end;
OnChat16:
npctalk "*Chuckl*...Come out my men!";
end;
OnChat19:
npctalk "Right back at you, bigmouth";
end;
OnChat20:
npctalk "I'll teach you how terrifying it is to be helpless in the face of horror!";
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnDisable";
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnDisable";
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnEnable";
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnEnable";
donpcevent instance_npcname("#widefreeze")+"::OnEnable";
end;
OnChat23:
npctalk "On the isle of Bios, each day is a lifetime.";
end;
OnChat24:
npctalk "You must have noticed my soldiers have grown up before the sunset";
end;
OnChat25:
npctalk "After nightfall, they've reached the final stage of their development. life beyond death.";
end;
OnChat26:
npctalk "That's right it's time for you to experience death.";
end;
OnChat27:
npctalk "Get ready to feel the fear of death! HA HA HA HA!";
//2segundos despues
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
end;
OnChat35:
mapannounce instance_mapname("1@dth3"), "Reaper Yanku : I underestimated you, or my soldiers aren't as strong as I thought.",bc_map,"0xFF0000";
end;
OnChat37:
mapannounce instance_mapname("1@dth3"), "Reaper Yanku : You're still talking. I'll just kill you myself and get it over with!",bc_map,"0xFF0000";
end;
OnChat43:
npctalk "HA HA HA HA!";
end;
OnChat44:
npctalk "...You're strong";
end;
OnChat45:
npctalk "Soon Lord Morroc will return. HA HA HA... The fear of death will follow you wherever you go!";
end;
}
1@dth3,70,67,4 script #ep14bs_stchatb -1,8,8,{
end;
OnTouch:
donpcevent instance_npcname("#ep14bs_stchatb")+"::OnEnable";
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stchatb")+"::OnDisable";
end;
OnEnable:
initnpctimer;
donpcevent instance_npcname("#ep14bs_stchatb")+"::OnDisable";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stchatb");
end;
OnTimer3000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat1";
end;
OnTimer6000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat2";
end;
OnTimer9000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat3";
end;
OnTimer12000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat4";
end;
OnTimer15000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat5";
end;
OnTimer18000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat6";
end;
OnTimer21000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat7";
end;
OnTimer24000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat8";
end;
OnTimer27000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat9";
end;
OnTimer30000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat10";
end;
OnTimer33000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat11";
end;
OnTimer36000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat12";
end;
OnTimer39000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat13";
end;
OnTimer42000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat14";
end;
OnTimer45000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat15";
end;
OnTimer48000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat16";
end;
OnTimer51000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat17";
end;
OnTimer54000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat18";
end;
OnTimer57000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat19";
end;
OnTimer60000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat20";
end;
OnTimer63000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat21";
end;
OnTimer66000:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat22";
end;
OnTimer69000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat23";
end;
OnTimer72000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat24";
end;
OnTimer75000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat25";
end;
OnTimer78000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat26";
end;
OnTimer81000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat27";
donpcevent instance_npcname("--ja--#1bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#2bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#3bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#4bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#5bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#6bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#7bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#8bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#9bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#10bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#11bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#12bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#13bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#14bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#15bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#16bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#17bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#18bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#19bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#20bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#21bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#22bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#23bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#24bios3_")+"::OnDisable";
donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnEnable";
end;
OnTimer83000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
end;
OnTimer84000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat28";
end;
OnTimer87000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat29";
end;
OnTimer90000:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat30";
stopnpctimer;
end;
}
1@dth3,0,0,0 script #ep14bs_stchatr -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stchatr")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stchatr");
initnpctimer;
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stchatr");
end;
OnDisable2:
stopnpctimer;
disablenpc instance_npcname("#ep14bs_stchatr");
end;
OnReplay:
initnpctimer;
end;
OnTimer2000:
set .@chat_ran,rand(1,3);
if (.@chat_ran == 1) {
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat38";
end;
}
else if (.@chat_ran == 2) {
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat40";
end;
}
else if (.@chat_ran == 3) {
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat41";
end;
}
OnTimer6000:
set .@chat_ran,rand(1,3);
if (.@chat_ran == 1) {
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat34";
end;
}
else if (.@chat_ran == 2) {
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat39";
end;
}
else if (.@chat_ran == 3) {
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat42";
end;
}
OnTimer50000:
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stchatr")+"::OnReplay";
end;
}
1@dth3,62,80,3 script --ja--#1bios3_ 3016,{
end;
OnInstanceInit:
OnDisable:
disablenpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(0));
end;
}
1@dth3,64,80,3 duplicate(--ja--#1bios3_) --ja--#2bios3_ 3016
1@dth3,66,80,3 duplicate(--ja--#1bios3_) --ja--#3bios3_ 3016
1@dth3,68,80,3 duplicate(--ja--#1bios3_) --ja--#4bios3_ 3016
1@dth3,72,80,3 duplicate(--ja--#1bios3_) --ja--#5bios3_ 3016
1@dth3,74,80,3 duplicate(--ja--#1bios3_) --ja--#6bios3_ 3016
1@dth3,76,80,3 duplicate(--ja--#1bios3_) --ja--#7bios3_ 3016
1@dth3,78,80,3 duplicate(--ja--#1bios3_) --ja--#8bios3_ 3016
1@dth3,62,93,3 duplicate(--ja--#1bios3_) --ja--#9bios3_ 3016
1@dth3,64,93,3 duplicate(--ja--#1bios3_) --ja--#10bios3_ 3016
1@dth3,66,93,3 duplicate(--ja--#1bios3_) --ja--#11bios3_ 3016
1@dth3,68,93,3 duplicate(--ja--#1bios3_) --ja--#12bios3_ 3016
1@dth3,72,93,3 duplicate(--ja--#1bios3_) --ja--#13bios3_ 3016
1@dth3,74,93,3 duplicate(--ja--#1bios3_) --ja--#14bios3_ 3016
1@dth3,76,93,3 duplicate(--ja--#1bios3_) --ja--#15bios3_ 3016
1@dth3,78,93,3 duplicate(--ja--#1bios3_) --ja--#16bios3_ 3016
1@dth3,62,85,3 duplicate(--ja--#1bios3_) --ja--#17bios3_ 3016
1@dth3,64,85,3 duplicate(--ja--#1bios3_) --ja--#18bios3_ 3016
1@dth3,66,85,3 duplicate(--ja--#1bios3_) --ja--#19bios3_ 3016
1@dth3,68,85,3 duplicate(--ja--#1bios3_) --ja--#20bios3_ 3016
1@dth3,72,85,3 duplicate(--ja--#1bios3_) --ja--#21bios3_ 3016
1@dth3,74,85,3 duplicate(--ja--#1bios3_) --ja--#22bios3_ 3016
1@dth3,76,85,3 duplicate(--ja--#1bios3_) --ja--#23bios3_ 3016
1@dth3,78,85,3 duplicate(--ja--#1bios3_) --ja--#24bios3_ 3016
Thanks guys
ules?
DISCLAIMER:
This script is not mine. it is in rathena
prontera,71,217,4 script Purification Stone#BI 10081,{
set Bios_time,0;
erasequest 15005;//23hr cd
//erasequest 15006;//allow entry
mes "^0000ffThe records and aftereffects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000";
close;
}
prontera,74,217,4 script Vrid#warper 459,{
if (BaseLevel < 130) {
mes "[Vrid]";
mes "Hello youngster! well you know...";
mes "If you are strong enough come back to me.";
mes "I have something for you.";
close;
}
set .@party_id,getcharid(1);
set .@md_name$,"Bios Island";
set .@Bios_time, checkquest(15005,PLAYTIME);
if(.@Bios_time == -1){ // Quest not yet started.
if (getcharid(0) == getpartyleader(.@party_id,2)){
mes "Confirmed the party has been made. Would you like to reserve entrance to the Bios Island?";
next;
switch(select("Generate dungeon "+.@md_name$+":Cancel")) {
case 1:
if (instance_create(.@md_name$) < 0) {
mes "Party Name: "+ getpartyname(.@party_id);
mes "Party Leader: "+strcharinfo(0);
mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
close;
}
mes "^0000ff"+.@md_name$+"^000000 - Try to reserve";
mes "After making a reservation, talk to the Dimensional Device and select the menu 'Enter the Dungeon' to enter the dungeon.";
close;
case 2:
close;
}
}
else{
mes "Please let me speak with your party leader.";
close;
}
}else if ((.@Bios_time >= 0) && (.@Bios_time < 2)) {
set .@dun_lim_time,Bios_time+82800;
//set .@dun_lim_time2,Bios_time+14400;
set .@dun_cur_time,gettimetick(2);
set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time);
set .@dun_h,(.@dun_ent_t / 3600);
set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60;
set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60));
mes "Due to the Dimensional Device's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
close;
} else {
set Bios_time,0;
erasequest 15005;
mes "^0000ffThe records and after effects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000";
close;
}
}
e_room,79,214,4 script Dimensional Device#BI 10007,{
set .@party_id,getcharid(1);
set .@p_name$,getpartyname(.@party_id);
set .@md_name$,"Bios Island";
set .@Bios_time, checkquest(15005,PLAYTIME);
if(.@Bios_time == -1){ //not yet generated
mes "Please speak to the MvP Manager before me";
mes "If you have the dungeon generated already, you can enter it. ";
next;
switch(select("Enter the "+.@md_name$+":Cancel")) {
case 1:
callsub L_Enter,1,1;
case 3:
end;
}
}
else if ((.@Bios_time >= 0) && (.@Bios_time < 2)) {
switch(select("Enter the "+.@md_name$+":Cancel")) {
case 1:
callsub L_Enter,0,0;
case 3:
end;
}
} else {
set Bios_time,0;
erasequest 15005;
mes "^0000ffThe records and after effects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000";
close;
}
end;
L_Enter:
switch(instance_enter("Bios Island")) {
case 3:
mes "An unknown error has occurred.";
close;
case 2:
mes "The memorial dungeon Bios Island does not exist.";
mes "The party leader did not generate the dungeon yet.";
close;
case 1:
mes "You can enter the dungeon after making the party.";
close;
case 0:
mapannounce "e_room", strcharinfo(0) +" of the party, <"+ getpartyname( getcharid(1) ) +">, is entering the, Bios Island instance dungeon.",bc_map,"0x00ff99",FW_NORMAL,12;
if (getarg(1)) {
set Bios_time,gettimetick(2);
setquest 15006;
}
if (getarg(0) == 0){}
end;
}
OnInit:
waitingroom "Bios Island", 0;
end;
}
1@dth1,67,97,6 script Vrid#ep14bs_st 468,{
end;
OnInstanceInit:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnEnable";
end;
OnEnable:
hideoffnpc instance_npcname("Vrid#ep14bs_st");
end;
OnDisable:
hideonnpc instance_npcname("Vrid#ep14bs_st");
end;
OnChat1:
npctalk "So there are othere people too.";
end;
OnChat2:
npctalk "Are you also ordered to prevent Morroc from ressurecting?";
end;
OnChat3:
npctalk "I'm Vrid and this is Zeith, We've been traveling around the world fighting for justice.";
end;
OnChat4:
npctalk "Hey, Zeith say something.";
end;
OnChat8:
npctalk "Don't mind him. He's not so quiet when there are only two of us.";
end;
OnChat10:
npctalk "We only came because the old geezer down below kept rambling about Morroc's resurrection.";
end;
OnChat11:
npctalk "Err, what's this place? I just touched the seed, and suddenly the scenery changed.";
end;
OnChat12:
npctalk "Holy cow!, are we flying in the sky?!";
end;
OnChat17:
npctalk "...";
end;
OnChat18:
npctalk "Whoever you are, we'll kill you before you do!";
end;
OnChat21:
npctalk "Who's he? is he trying to resurrect Morroc?";
end;
OnChat22:
npctalk "Let's chase him! Zeith, hurry!";
end;
}
1@dth1,71,97,4 script Zeith#ep14bs_st 467,{
end;
OnInstanceInit:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnEnable";
end;
OnEnable:
hideoffnpc instance_npcname("Zeith#ep14bs_st");
end;
OnDisable:
hideonnpc instance_npcname("Zeith#ep14bs_st");
end;
OnChat5:
npctalk "...";
end;
OnChat6:
npctalk "I'm Zeith.";
end;
OnChat7:
npctalk "...";
end;
OnChat9:
npctalk "...You talk enough for both of us.";
end;
OnChat14:
npctalk "Who's there?!";
end;
OnChat23:
npctalk "...Ack";
end;
OnChat24:
npctalk "I hate running...";
end;
}
1@dth1,74,94,4 script Reaper Yanku#ep14bs_st 10028,{
end;
OnInstanceInit:
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Reaper Yanku#ep14bs_st");
end;
OnDisable:
hideonnpc instance_npcname("Reaper Yanku#ep14bs_st");
end;
OnChat15:
npctalk "*Chuckle* This is the Isle of Bios, a place i conjured up in my mind.";
end;
OnChat16:
npctalk "You've walked into the trap, making yourself willing sacrifices for my Lord Morroc. Aren't you afraid of dying?";
end;
OnChat19:
npctalk "Don't tempt me, human.";
end;
OnChat20:
npctalk "I want to watch you die slowly and painfully *Chuckle*";
end;
}
1@dth1,74,94,4 script ?????#ep14bs_st 111,{
end;
OnInstanceInit:
donpcevent instance_npcname("?????#ep14bs_st")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("?????#ep14bs_st");
end;
OnDisable:
disablenpc instance_npcname("?????#ep14bs_st");
end;
OnChat13:
npctalk "*Chuckle* Do you want to know where you are?";
end;
}
1@dth1,56,94,0 script #ep14bs_stchat -1,5,5,{
end;
OnTouch:
donpcevent instance_npcname("#ep14bs_stchat")+"::OnEnable";
end;
OnInstanceInit:
enablenpc instance_npcname("#ep14bs_stchat");
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stchat");
initnpctimer;
donpcevent instance_npcname("#ep14bs_stchat")+"::OnDisable";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stchat");
end;
OnTimer3000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat1";
end;
OnTimer6000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat2";
end;
OnTimer9000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat3";
end;
OnTimer12000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat4";
end;
OnTimer15000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat5";
end;
OnTimer18000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat6";
end;
OnTimer21000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat7";
end;
OnTimer24000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat8";
end;
OnTimer27000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat9";
end;
OnTimer30000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat10";
end;
OnTimer33000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat11";
end;
OnTimer36000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat12";
end;
OnTimer39000:
donpcevent instance_npcname("?????#ep14bs_st")+"::OnEnable";
donpcevent instance_npcname("?????#ep14bs_st")+"::OnChat13";
end;
OnTimer42000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat14";
end;
OnTimer45000:
donpcevent instance_npcname("?????#ep14bs_st")+"::OnDisable";
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnEnable";
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat15";
end;
OnTimer48000:
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat16";
end;
OnTimer51000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat17";
end;
OnTimer54000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat18";
end;
OnTimer57000:
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat19";
end;
OnTimer60000:
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat20";
end;
OnTimer63000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat21";
end;
OnTimer66000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat22";
donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnDisable";
end;
OnTimer69000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat23";
end;
OnTimer72000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat24";
end;
OnTimer75000:
donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnDisable";
end;
OnTimer76000:
donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnDisable";
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : Eliminate all the enemies on the Island and exit through the door on the other side to move on the next area.",bc_map,"0xFFFF00";
donpcevent instance_npcname("#ep14bs_stcmob")+"::OnEnable";
stopnpctimer;
end;
}
//Control MOB
//====================
1@dth2,56,94,0 script #ep14bs_stcmoba -1,5,5,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmoba")+"::OnDisable";
end;
OnTouch:
initnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmoba");
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmoba");
end;
OnTimer2000:
mapannounce instance_mapname("1@dth2"), "<SYSTEM> : Eliminate all the enemies on the Island and exit through the door on the other side to move on the next area.",bc_map,"0xFFFF00";
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
stopnpctimer;
end;
}
1@dth1,0,0,0 script #ep14bs_stcmob -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmob")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmob");
donpcevent instance_npcname("#ep14bs_stcmob")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmob");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth1");
.@label$ = instance_npcname("#ep14bs_stcmob")+"::OnMyMobDead";
areamonster .@map$,98,40,250,171,"--ja--",3010,18,.@label$;
areamonster .@map$,98,40,250,171,"--ja--",3011,18,.@label$;
areamonster .@map$,98,40,250,171,"--ja--",3012,11,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3010,1,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3011,1,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3012,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3010,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3011,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3012,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3010,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3011,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3012,1,.@label$;
monster .@map$,201,169,"--ja--",3011,1,.@label$;
monster .@map$,274,104,"--ja--",3011,1,.@label$;
monster .@map$,164,79,"--ja--",3012,1,.@label$;
monster .@map$,163,45,"--ja--",3011,1,.@label$;
monster .@map$,131,47,"--ja--",3010,1,.@label$;
monster .@map$,127,171,"--ja--",3010,1,.@label$;
monster .@map$,131,47,"--ja--",3012,1,.@label$;
monster .@map$,131,47,"--ja--",3011,1,.@label$;
monster .@map$,93,94,"--ja--",3010,1,.@label$;
monster .@map$,93,94,"--ja--",3011,1,.@label$;
monster .@map$,210,100,"--ja--",3012,1,.@label$;
monster .@map$,197,102,"--ja--",3010,1,.@label$;
monster .@map$,185,142,"--ja--",3010,1,.@label$;
monster .@map$,250,146,"--ja--",3012,1,.@label$;
monster .@map$,247,142,"--ja--",3011,1,.@label$;
monster .@map$,209,51,"--ja--",3010,1,.@label$;
monster .@map$,212,54,"--ja--",3012,1,.@label$;
monster .@map$,234,59,"--ja--",3011,1,.@label$;
monster .@map$,249,78,"--ja--",3010,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth1");
.@label$ = instance_npcname("#ep14bs_stcmob")+"::OnMyMobDead";
set .@callnum,85; //75 for original value
set .@a_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@a_mob_num;
if (.@mob_dead_num == 65) {
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 10 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 70) {
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 5 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 74) {
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 1 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 75) {
mapannounce instance_mapname("1@dth1"), "<SYSTEM> : You have eliminated all the monsters. Use the exit at 3 o'clock to move on to the next area",bc_map,"0xFFFF00";
donpcevent instance_npcname("#bioswarp1")+"::OnEnable";
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
donpcevent instance_npcname("#ep14bs_stcmoba")+"::OnEnable";
donpcevent instance_npcname("#ep14bs_stcmob")+"::OnDisable";
}
end;
}
1@dth2,0,0,0 script #ep14bs_stcmobb -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobb");
donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobb");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth2");
.@label$ = instance_npcname("#ep14bs_stcmobb")+"::OnMyMobDead";
areamonster .@map$,98,40,250,171,"--ja--",3013,18,.@label$;
areamonster .@map$,98,40,250,171,"--ja--",3014,18,.@label$;
areamonster .@map$,98,40,250,171,"--ja--",3015,11,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3013,1,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3014,1,.@label$;
areamonster .@map$,150,170,161,160,"--ja--",3015,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3013,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3014,1,.@label$;
areamonster .@map$,289,115,327,92,"--ja--",3015,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3013,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3014,1,.@label$;
areamonster .@map$,219,156,232,139,"--ja--",3015,1,.@label$;
monster .@map$,201,169,"--ja--",3014,1,.@label$;
monster .@map$,274,104,"--ja--",3014,1,.@label$;
monster .@map$,164,79,"--ja--",3015,1,.@label$;
monster .@map$,163,45,"--ja--",3014,1,.@label$;
monster .@map$,131,47,"--ja--",3013,1,.@label$;
monster .@map$,127,171,"--ja--",3013,1,.@label$;
monster .@map$,131,47,"--ja--",3015,1,.@label$;
monster .@map$,131,47,"--ja--",3014,1,.@label$;
monster .@map$,93,94,"--ja--",3013,1,.@label$;
monster .@map$,93,94,"--ja--",3014,1,.@label$;
monster .@map$,210,100,"--ja--",3015,1,.@label$;
monster .@map$,197,102,"--ja--",3013,1,.@label$;
monster .@map$,185,142,"--ja--",3013,1,.@label$;
monster .@map$,250,146,"--ja--",3015,1,.@label$;
monster .@map$,247,142,"--ja--",3014,1,.@label$;
monster .@map$,209,51,"--ja--",3013,1,.@label$;
monster .@map$,212,54,"--ja--",3015,1,.@label$;
monster .@map$,234,59,"--ja--",3014,1,.@label$;
monster .@map$,249,78,"--ja--",3013,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth2");
.@label$ = instance_npcname("#ep14bs_stcmobb")+"::OnMyMobDead";
set .@callnum,85; //75 for original value
set .@b_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@b_mob_num;
if (.@mob_dead_num == 65) {
mapannounce instance_mapname("1@dth2"), "<SYSTEM> 10 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 70) {
mapannounce instance_mapname("1@dth2"), "<SYSTEM> 5 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 74) {
mapannounce instance_mapname("1@dth2"), "<SYSTEM> 1 - monsters remain on island.",bc_map,"0xFFFF00";
}
else if (.@mob_dead_num == 75) {
mapannounce instance_mapname("1@dth2"), "<SYSTEM> You have eliminated all the monsters. Use the exit at 3 o'clock to move on to the next area",bc_map,"0xFFFF00";
donpcevent instance_npcname("#bioswarp2")+"::OnEnable";
enablenpc instance_npcname("#ep14bs_stchatb");
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnEnable";
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnEnable";
}
end;
}
1@dth3,0,0,0 script #ep14bs_stcmobc -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobc");
donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobc");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobc")+"::OnMyMobDead";
monster .@map$,62,80,"--ja--",3016,1,.@label$;
monster .@map$,64,80,"--ja--",3016,1,.@label$;
monster .@map$,66,80,"--ja--",3016,1,.@label$;
monster .@map$,68,80,"--ja--",3016,1,.@label$;
monster .@map$,72,80,"--ja--",3016,1,.@label$;
monster .@map$,74,80,"--ja--",3016,1,.@label$;
monster .@map$,76,80,"--ja--",3016,1,.@label$;
monster .@map$,78,80,"--ja--",3016,1,.@label$;
monster .@map$,62,93,"--ja--",3016,1,.@label$;
monster .@map$,64,93,"--ja--",3016,1,.@label$;
monster .@map$,66,93,"--ja--",3016,1,.@label$;
monster .@map$,68,93,"--ja--",3016,1,.@label$;
monster .@map$,72,93,"--ja--",3016,1,.@label$;
monster .@map$,74,93,"--ja--",3016,1,.@label$;
monster .@map$,76,93,"--ja--",3016,1,.@label$;
monster .@map$,78,93,"--ja--",3016,1,.@label$;
monster .@map$,62,85,"--ja--",3016,1,.@label$;
monster .@map$,64,85,"--ja--",3016,1,.@label$;
monster .@map$,66,85,"--ja--",3016,1,.@label$;
monster .@map$,68,85,"--ja--",3016,1,.@label$;
monster .@map$,72,85,"--ja--",3016,1,.@label$;
monster .@map$,74,85,"--ja--",3016,1,.@label$;
monster .@map$,76,85,"--ja--",3016,1,.@label$;
monster .@map$,78,85,"--ja--",3016,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobc")+"::OnMyMobDead";
set .@callnum,24;
set .@c_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@c_mob_num;
if (.@mob_dead_num == 24) {
initnpctimer;
}
end;
OnTimer2000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat31";
end;
OnTimer4000:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat32";
end;
OnTimer5000:
donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnEnable";
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnDisable";
end;
}
1@dth3,0,0,0 script #ep14bs_stcmobd -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobd");
donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobd");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobd")+"::OnMyMobDead";
monster .@map$,62,80,"--ja--",3017,1,.@label$;
monster .@map$,64,80,"--ja--",3017,1,.@label$;
monster .@map$,66,80,"--ja--",3017,1,.@label$;
monster .@map$,68,80,"--ja--",3017,1,.@label$;
monster .@map$,72,80,"--ja--",3017,1,.@label$;
monster .@map$,74,80,"--ja--",3017,1,.@label$;
monster .@map$,76,80,"--ja--",3017,1,.@label$;
monster .@map$,78,80,"--ja--",3017,1,.@label$;
monster .@map$,62,93,"--ja--",3017,1,.@label$;
monster .@map$,64,93,"--ja--",3017,1,.@label$;
monster .@map$,66,93,"--ja--",3017,1,.@label$;
monster .@map$,68,93,"--ja--",3017,1,.@label$;
monster .@map$,72,93,"--ja--",3017,1,.@label$;
monster .@map$,74,93,"--ja--",3017,1,.@label$;
monster .@map$,76,93,"--ja--",3017,1,.@label$;
monster .@map$,78,93,"--ja--",3017,1,.@label$;
monster .@map$,62,85,"--ja--",3017,1,.@label$;
monster .@map$,64,85,"--ja--",3017,1,.@label$;
monster .@map$,66,85,"--ja--",3017,1,.@label$;
monster .@map$,68,85,"--ja--",3017,1,.@label$;
monster .@map$,72,85,"--ja--",3017,1,.@label$;
monster .@map$,74,85,"--ja--",3017,1,.@label$;
monster .@map$,76,85,"--ja--",3017,1,.@label$;
monster .@map$,78,85,"--ja--",3017,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobd")+"::OnMyMobDead";
set .@callnum,24;
set .@d_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@d_mob_num;
if (.@mob_dead_num == 24) {
initnpctimer;
}
end;
OnTimer2000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat33";
end;
OnTimer4000:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat34";
end;
OnTimer5000:
donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnEnable";
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnDisable";
end;
}
1@dth3,0,0,0 script #ep14bs_stcmobe -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobe");
donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobe");
end;
OnRespawn:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobe")+"::OnMyMobDead";
monster .@map$,62,80,"--ja--",3018,1,.@label$;
monster .@map$,64,80,"--ja--",3018,1,.@label$;
monster .@map$,66,80,"--ja--",3018,1,.@label$;
monster .@map$,68,80,"--ja--",3018,1,.@label$;
monster .@map$,72,80,"--ja--",3018,1,.@label$;
monster .@map$,74,80,"--ja--",3018,1,.@label$;
monster .@map$,76,80,"--ja--",3018,1,.@label$;
monster .@map$,78,80,"--ja--",3018,1,.@label$;
monster .@map$,62,93,"--ja--",3018,1,.@label$;
monster .@map$,64,93,"--ja--",3018,1,.@label$;
monster .@map$,66,93,"--ja--",3018,1,.@label$;
monster .@map$,68,93,"--ja--",3018,1,.@label$;
monster .@map$,72,93,"--ja--",3018,1,.@label$;
monster .@map$,74,93,"--ja--",3018,1,.@label$;
monster .@map$,76,93,"--ja--",3018,1,.@label$;
monster .@map$,78,93,"--ja--",3018,1,.@label$;
monster .@map$,62,85,"--ja--",3018,1,.@label$;
monster .@map$,64,85,"--ja--",3018,1,.@label$;
monster .@map$,66,85,"--ja--",3018,1,.@label$;
monster .@map$,68,85,"--ja--",3018,1,.@label$;
monster .@map$,72,85,"--ja--",3018,1,.@label$;
monster .@map$,74,85,"--ja--",3018,1,.@label$;
monster .@map$,76,85,"--ja--",3018,1,.@label$;
monster .@map$,78,85,"--ja--",3018,1,.@label$;
end;
OnMyMobDead:
.@map$ = instance_mapname("1@dth3");
.@label$ = instance_npcname("#ep14bs_stcmobe")+"::OnMyMobDead";
set .@callnum,24;
set .@e_mob_num,mobcount(.@map$,.@label$);
set .@mob_dead_num,.@callnum - .@e_mob_num;
if (.@mob_dead_num == 24) {
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
initnpctimer;
}
end;
OnTimer5000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat35";
end;
OnTimer9000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat36";
end;
OnTimer13000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat37";
end;
OnTimer17000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnEnable";
end;
OnTimer21000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat38";
donpcevent instance_npcname("#ep14bs_stchatr")+"::OnEnable";
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnDisable";
end;
}
1@dth3,0,0,0 script #ep14bs_stcmobf -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnDisable";
'npcMvpKill = 0;
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stcmobf");
donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnRespawn";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stcmobf");
end;
OnRespawn:
monster instance_mapname("1@dth3"),70,67,"Reaper Yanku",3029,1,instance_npcname("#ep14bs_stcmobf")+"::OnMyMobDead";
end;
OnMyMobDead:
.@f_mob_num = mobcount(instance_mapname("1@dth3"),instance_npcname("#ep14bs_stcmobf")+"::OnMyMobDead");
if (!.@f_mob_num) {
donpcevent instance_npcname("#ep14bs_stchatr")+"::OnDisable2";
initnpctimer;
}
end;
OnTimer3000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
end;
OnTimer6000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat43";
end;
OnTimer9000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat44";
end;
OnTimer12000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat45";
end;
OnTimer13000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnDisable";
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnDisable";
end;
OnTimer13500:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnEnable";
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnEnable";
end;
OnTimer14000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
end;
OnTimer16000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat46";
end;
OnTimer19000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat47";
end;
OnTimer22000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat48";
end;
OnTimer25000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat49";
end;
OnTimer28000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat50";
end;
OnTimer31000:
'npcMvpKill = 1;
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnDisable";
end;
}
1@dth1,291,103,0 script #bioswarp1 45,1,2,{
end;
OnInstanceInit:
donpcevent instance_npcname("#bioswarp1")+"::OnDisable";
end;
OnDisable:
disablenpc instance_npcname("#bioswarp1");
end;
OnEnable:
enablenpc instance_npcname("#bioswarp1");
end;
OnTouch:
warp instance_mapname("1@dth2"),17,93;
end;
}
1@dth2,291,103,0 script #bioswarp2 45,1,2,{
end;
OnInstanceInit:
donpcevent instance_npcname("#bioswarp2")+"::OnDisable";
end;
OnDisable:
disablenpc instance_npcname("#bioswarp2");
end;
OnEnable:
enablenpc instance_npcname("#bioswarp2");
end;
OnTouch:
if(!checkquest(56430))setquest 56430; //Boss Hunting
warp instance_mapname("1@dth3"),45,68;
end;
}
1@dth3,64,74,6 script Vrid#bios3_00q 468,{
if ('npcMvpKill) {
mes "[Vrid]";
mes "I came by this Hero Token by accident";
mes "I want to give it to you!";
next;
mes "[Vrid]";
mes "Now let's get out of here!";
getitem 6684,1; //Proof of The Heroic
close2;
//if(checkquest(40019)) completequest 40019;
if(checkquest(15006)) erasequest 15006;setquest 15005;
//if(!checkquest(51720)) {
//setquest 51720;
//completequest 51720;
//}
warp "e_room",74,214;
end;
}
end;
OnInstanceInit:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Vrid#bios3_00q");
end;
OnDisable:
hideonnpc instance_npcname("Vrid#bios3_00q");
end;
OnChat1:
npctalk "You're lucky to be here. I got tottaly lost the moment I entered that maze.";
end;
OnChat2:
npctalk "If it weren't for Zeith, I'd still be in there, wandering. Thanks Zeith!";
end;
OnChat4:
npctalk "What's up?";
end;
OnChat7:
npctalk "Umm... I think you're right.";
end;
OnChat8:
npctalk "They're all small in the beginning and then we faced bigger and stronger ones over time.";
end;
OnChat9:
npctalk "To me, that sounds natural. What are you worried about?";
end;
OnChat13:
npctalk "You again?";
end;
OnChat17:
npctalk "Shut up! you fiend! We don't have time for your lackeys!";
end;
OnChat18:
npctalk "I'll get rid of you myself!";
end;
OnChat46:
npctalk "Ah, finally I can move!";
end;
OnChat48:
npctalk "We could have died if it weren't for you!";
end;
OnChat49:
npctalk "I want to give you something for saving our lives.";
end;
OnChat50:
npctalk "Talk to me again when you're ready to accept it.";
end;
}
1@dth3,72,74,4 script Zeith#bios3_00q 467,{
if ('npcMvpKill) {
mes "[Zeith]";
mes "Vrid seems to have something for you...";
close;
}
end;
OnInstanceInit:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Zeith#bios3_00q");
end;
OnDisable:
hideonnpc instance_npcname("Zeith#bios3_00q");
end;
OnChat3:
npctalk "...Something's been bothering me.";
end;
OnChat5:
npctalk "...I've got the feeling that the monsters were growing stronger with time.";
end;
OnChat6:
npctalk "Just like children growing up into adults.";
end;
OnChat10:
npctalk "Well, I'm curious about the monster we'll face now.";
end;
OnChat11:
npctalk "...";
end;
OnChat47:
npctalk "Hmpf, I'm ashamed of myself for being so weak...";
end;
}
1@dth3,64,74,6 script Vrid#bios3_00f 10036,{
end;
OnInstanceInit:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Vrid#bios3_00f");
specialeffect 89;
specialeffect EF_FIREHIT;
end;
OnDisable:
specialeffect EF_ICECRASH;
hideonnpc instance_npcname("Vrid#bios3_00f");
end;
OnChat21:
npctalk "Ugh! W-what's going on?! I-I can't move!";
end;
OnChat28:
npctalk "Ugh!";
end;
OnChat29:
npctalk "I don't want to die!";
end;
OnChat31:
npctalk "Wow! you're amazing! Did you kill them all?";
end;
OnChat33:
npctalk "Holy cow!";
end;
OnChat36:
npctalk "You're cheating! Release us and fight fairly!";
end;
OnChat38:
npctalk "Damn it, I can't move";
end;
OnChat40:
npctalk "You cheater, fight fairly!";
end;
OnChat41:
npctalk "I'm sorry we can't help!";
end;
}
1@dth3,68,74,4 script #widefreeze 139,10,10,{
sc_start SC_FREEZE,10000,0;
end;
OnInstanceInit:
disablenpc instance_npcname("#widefreeze");
end;
OnEnable:
initnpctimer;
enablenpc instance_npcname("#widefreeze");
end;
OnTimer3000:
stopnpctimer;
disablenpc instance_npcname("#widefreeze");
end;
}
1@dth3,72,74,4 script Zeith#bios3_00f 10035,{
end;
OnInstanceInit:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Zeith#bios3_00f");
specialeffect 89;
specialeffect EF_FIREHIT;
end;
OnDisable:
specialeffect EF_ICECRASH;
hideonnpc instance_npcname("Zeith#bios3_00f");
end;
OnChat22:
npctalk "N-neither can I! I can't move my feet!";
end;
OnChat30:
npctalk "...Ugh!";
end;
OnChat32:
npctalk "Nope, we aren't so lucky, more is on the way!";
end;
OnChat34:
npctalk "...You got this kid!";
end;
OnChat39:
npctalk "Yanku has a strange magic be careful!";
end;
OnChat42:
npctalk "I can't get out of his magic!";
end;
}
1@dth3,70,67,4 script Reaper Yanku#bios3_00q 10028,{
end;
OnInstanceInit:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
end;
OnEnable:
hideoffnpc instance_npcname("Reaper Yanku#bios3_00q");
end;
OnDisable:
hideonnpc instance_npcname("Reaper Yanku#bios3_00q");
end;
OnChat12:
npctalk "*Chuckle* at least one of you has a good head on his shoulders.";
end;
OnChat14:
npctalk "Are you curios about your next adversaries?";
end;
OnChat15:
npctalk "Ahead of you is an army of the immortal.";
donpcevent instance_npcname("--ja--#1bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#2bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#3bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#4bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#5bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#6bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#7bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#8bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#9bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#10bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#11bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#12bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#13bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#14bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#15bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#16bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#17bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#18bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#19bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#20bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#21bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#22bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#23bios3_")+"::OnEnable";
donpcevent instance_npcname("--ja--#24bios3_")+"::OnEnable";
specialeffect EF_READYPORTAL;
end;
OnChat16:
npctalk "*Chuckl*...Come out my men!";
end;
OnChat19:
npctalk "Right back at you, bigmouth";
end;
OnChat20:
npctalk "I'll teach you how terrifying it is to be helpless in the face of horror!";
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnDisable";
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnDisable";
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnEnable";
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnEnable";
donpcevent instance_npcname("#widefreeze")+"::OnEnable";
end;
OnChat23:
npctalk "On the isle of Bios, each day is a lifetime.";
end;
OnChat24:
npctalk "You must have noticed my soldiers have grown up before the sunset";
end;
OnChat25:
npctalk "After nightfall, they've reached the final stage of their development. life beyond death.";
end;
OnChat26:
npctalk "That's right it's time for you to experience death.";
end;
OnChat27:
npctalk "Get ready to feel the fear of death! HA HA HA HA!";
//2segundos despues
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
end;
OnChat35:
mapannounce instance_mapname("1@dth3"), "Reaper Yanku : I underestimated you, or my soldiers aren't as strong as I thought.",bc_map,"0xFF0000";
end;
OnChat37:
mapannounce instance_mapname("1@dth3"), "Reaper Yanku : You're still talking. I'll just kill you myself and get it over with!",bc_map,"0xFF0000";
end;
OnChat43:
npctalk "HA HA HA HA!";
end;
OnChat44:
npctalk "...You're strong";
end;
OnChat45:
npctalk "Soon Lord Morroc will return. HA HA HA... The fear of death will follow you wherever you go!";
end;
}
1@dth3,70,67,4 script #ep14bs_stchatb -1,8,8,{
end;
OnTouch:
donpcevent instance_npcname("#ep14bs_stchatb")+"::OnEnable";
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stchatb")+"::OnDisable";
end;
OnEnable:
initnpctimer;
donpcevent instance_npcname("#ep14bs_stchatb")+"::OnDisable";
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stchatb");
end;
OnTimer3000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat1";
end;
OnTimer6000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat2";
end;
OnTimer9000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat3";
end;
OnTimer12000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat4";
end;
OnTimer15000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat5";
end;
OnTimer18000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat6";
end;
OnTimer21000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat7";
end;
OnTimer24000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat8";
end;
OnTimer27000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat9";
end;
OnTimer30000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat10";
end;
OnTimer33000:
donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat11";
end;
OnTimer36000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat12";
end;
OnTimer39000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat13";
end;
OnTimer42000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat14";
end;
OnTimer45000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat15";
end;
OnTimer48000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat16";
end;
OnTimer51000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat17";
end;
OnTimer54000:
donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat18";
end;
OnTimer57000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat19";
end;
OnTimer60000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat20";
end;
OnTimer63000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat21";
end;
OnTimer66000:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat22";
end;
OnTimer69000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat23";
end;
OnTimer72000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat24";
end;
OnTimer75000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat25";
end;
OnTimer78000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat26";
end;
OnTimer81000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat27";
donpcevent instance_npcname("--ja--#1bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#2bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#3bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#4bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#5bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#6bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#7bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#8bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#9bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#10bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#11bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#12bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#13bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#14bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#15bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#16bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#17bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#18bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#19bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#20bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#21bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#22bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#23bios3_")+"::OnDisable";
donpcevent instance_npcname("--ja--#24bios3_")+"::OnDisable";
donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnEnable";
end;
OnTimer83000:
donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
end;
OnTimer84000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat28";
end;
OnTimer87000:
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat29";
end;
OnTimer90000:
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat30";
stopnpctimer;
end;
}
1@dth3,0,0,0 script #ep14bs_stchatr -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#ep14bs_stchatr")+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#ep14bs_stchatr");
initnpctimer;
end;
OnDisable:
disablenpc instance_npcname("#ep14bs_stchatr");
end;
OnDisable2:
stopnpctimer;
disablenpc instance_npcname("#ep14bs_stchatr");
end;
OnReplay:
initnpctimer;
end;
OnTimer2000:
set .@chat_ran,rand(1,3);
if (.@chat_ran == 1) {
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat38";
end;
}
else if (.@chat_ran == 2) {
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat40";
end;
}
else if (.@chat_ran == 3) {
donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat41";
end;
}
OnTimer6000:
set .@chat_ran,rand(1,3);
if (.@chat_ran == 1) {
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat34";
end;
}
else if (.@chat_ran == 2) {
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat39";
end;
}
else if (.@chat_ran == 3) {
donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat42";
end;
}
OnTimer50000:
stopnpctimer;
donpcevent instance_npcname("#ep14bs_stchatr")+"::OnReplay";
end;
}
1@dth3,62,80,3 script --ja--#1bios3_ 3016,{
end;
OnInstanceInit:
OnDisable:
disablenpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(0));
end;
}
1@dth3,64,80,3 duplicate(--ja--#1bios3_) --ja--#2bios3_ 3016
1@dth3,66,80,3 duplicate(--ja--#1bios3_) --ja--#3bios3_ 3016
1@dth3,68,80,3 duplicate(--ja--#1bios3_) --ja--#4bios3_ 3016
1@dth3,72,80,3 duplicate(--ja--#1bios3_) --ja--#5bios3_ 3016
1@dth3,74,80,3 duplicate(--ja--#1bios3_) --ja--#6bios3_ 3016
1@dth3,76,80,3 duplicate(--ja--#1bios3_) --ja--#7bios3_ 3016
1@dth3,78,80,3 duplicate(--ja--#1bios3_) --ja--#8bios3_ 3016
1@dth3,62,93,3 duplicate(--ja--#1bios3_) --ja--#9bios3_ 3016
1@dth3,64,93,3 duplicate(--ja--#1bios3_) --ja--#10bios3_ 3016
1@dth3,66,93,3 duplicate(--ja--#1bios3_) --ja--#11bios3_ 3016
1@dth3,68,93,3 duplicate(--ja--#1bios3_) --ja--#12bios3_ 3016
1@dth3,72,93,3 duplicate(--ja--#1bios3_) --ja--#13bios3_ 3016
1@dth3,74,93,3 duplicate(--ja--#1bios3_) --ja--#14bios3_ 3016
1@dth3,76,93,3 duplicate(--ja--#1bios3_) --ja--#15bios3_ 3016
1@dth3,78,93,3 duplicate(--ja--#1bios3_) --ja--#16bios3_ 3016
1@dth3,62,85,3 duplicate(--ja--#1bios3_) --ja--#17bios3_ 3016
1@dth3,64,85,3 duplicate(--ja--#1bios3_) --ja--#18bios3_ 3016
1@dth3,66,85,3 duplicate(--ja--#1bios3_) --ja--#19bios3_ 3016
1@dth3,68,85,3 duplicate(--ja--#1bios3_) --ja--#20bios3_ 3016
1@dth3,72,85,3 duplicate(--ja--#1bios3_) --ja--#21bios3_ 3016
1@dth3,74,85,3 duplicate(--ja--#1bios3_) --ja--#22bios3_ 3016
1@dth3,76,85,3 duplicate(--ja--#1bios3_) --ja--#23bios3_ 3016
1@dth3,78,85,3 duplicate(--ja--#1bios3_) --ja--#24bios3_ 3016
Thanks guys
ules?
DISCLAIMER:
This script is not mine. it is in rathena