Bloody Branch Card Drop

Kuroyama

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Hi everyone, just wanna ask if there's a way to remove thanatos card drop in bloody branch only?

Since mob_avail isn't available to duplicate mobs for hercules, just wanna know if there's a way to remove the card drop for branch only.

Thanks!

 
{
Id: 12103
AegisName: "Bloody_Dead_Branch"
Name: "Bloody Branch"
Type: "IT_USABLE"
Buy: 10000
Weight: 200
BuyingStore: true
Script: <" monster "this",-1,-1,"--ja--",-3,1,""; ">
},


bloody branch can drop thanatos card ??????

am I reading this properly ?????

if you mean remove thanatos monster spawn, then remove the line in db/re/mob_boss.txt

1708,Thanatos Phantom,1000000


I hope I don't need to remind the difference for re/pre-re folder

Since mob_avail isn't available to duplicate mobs for hercules
its in the db\re\mob_db.conf




 
Last edited by a moderator:
{
Id: 12103
AegisName: "Bloody_Dead_Branch"
Name: "Bloody Branch"
Type: "IT_USABLE"
Buy: 10000
Weight: 200
BuyingStore: true
Script: <" monster "this",-1,-1,"--ja--",-3,1,""; ">
},

{
Id: 12103
AegisName: "Bloody_Dead_Branch"
Name: "Bloody Branch"
Type: "IT_USABLE"
Buy: 10000
Weight: 200
BuyingStore: true
Script: <" monster "this",-1,-1,"--ja--",-3,1,""; ">
},


bloody branch can drop thanatos card ??????

am I reading this properly ?????

if you mean remove thanatos monster spawn, then remove the line in db/re/mob_boss.txt

1708,Thanatos Phantom,1000000

1708,Thanatos Phantom,1000000


I hope I don't need to remind the difference for re/pre-re folder

its in the db\re\mob_db.conf
Thank you for replying ms. @AnnieRuru but what I wanted to say is I'm looking for a way to remove the card drop from Thanatos in Bloody Branch only.

I know my question was kinda confusing and it's obvious that I'm not good explaining it properly but I did try my best to express what my concern is.

Asking for more patience. :whisp:

Going back, I politely ask "if there's a way to remove the card drop for branch only.". 

Cause I did try to duplicate the mob and remove the card drop on it but I keep getting error on SpriteName.

That's all, thank youuu..

 
Last edited by a moderator:
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