Bowling bash

you can adjust it on skill_db under db folder

Code:
	NumberOfHits: Number of Hits                (int, defaults to 1) (can be grouped by Levels)
	                                            Note: when positive, damage is increased by hits,
	                                            negative values just show number of hits without
	                                            increasing total damage.
 
you can adjust it on skill_db under db folder

NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels)
Note: when positive, damage is increased by hits,
negative values just show number of hits without
increasing total damage.

actually the second hit is caused through source. If you have a fresh Hercules, this shouldn't be an issue. The second hit is hard to see, so you should monitor character HP to check if this is actually the case.

 
actually the second hit is caused through source. If you have a fresh Hercules, this shouldn't be an issue. The second hit is hard to see, so you should monitor character HP to check if this is actually the case.
out of 3 BB only 1 does 2hit BB, can you help me so it will permanently do 2hits?

 
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there is a clause in the code which states if your enemy is up against a wall, they will only receive 1 hit. have you modified your skill.c at all?

 
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