Changing it to random points

change 

#GOLDPOINTS += .@point;

to 

Code:
#GOLDPOINTS += rand(1, 5);
 
This whole script is very ugly, but if you want a quick, dirty patch just change line 125 from 

.@point = .gold_amount[0];


to 

.@point = rand(1, .gold_amount[0]);

And then on line 45 change the value of .gold_amount to the max value you want (ie 5)

 
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