Client Crash on Asura-Zen-Fury-Reloc

Kong

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This matter is still not solved for some clients I'm not sure if I'm on the right section to post this though.

2013-08-072013-07-132012+
In reference to this: http://herc.ws/board/tracker/issue-7650-body-reloc-client-crash/

There are some headgears including:

  • Shining Santa Hat
  • Blue Poring Bubble
  • Angeling Bubble

that crashes the client.

To reproduce:

After using Asura Strike then use Zen then Fury and then Body Reloc (Snap) Boooom client crash.
Suggested fix:

Change 

clif->snap(src, src->x, src->y);
to 

clif->slide(src, src->x, src->y);
However this fix removes the animation of body relocation thus changes the mechanics as well. It also looks ugly. Is there anyone who can provide a possible fix for this? I'm willing to test it. This problem still occurs up to now. 

 
I have doubt that this needs to fix in src, however your suggested temporary solution really works but like what u said the body relocation animations will be sacrificed also it will have a permanent delay of 0.5 or more seconds to cast the body relocation.

The main issue here is the sprite itself.

 
any fix for this? If the suggest fix is working then its not a client side.

 
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