Actually, justcheck the db/pre-re/skill_cast_db.
there you can change the duration of skills
for example:
//-- TF_HIDING51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
to:
//-- TF_HIDING51,0,0,0,5000:5000:5000:5000:5000:5000:5000:5000:5000:5000,0,0
Now hiding duration is 5 sec at every lvl
sure, should have choosen different timesActually, justcheck the db/pre-re/skill_cast_db.
there you can change the duration of skills
for example:
//-- TF_HIDING51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
to:
//-- TF_HIDING51,0,0,0,5000:5000:5000:5000:5000:5000:5000:5000:5000:5000,0,0
Now hiding duration is 5 sec at every lvl
//-- TF_HIDING51,0,0,0,5000,0,0
will suffice![]()
it increases the cost of sp, so after 5 sec you are out of sp -> cloak (etc.) endHello, thanks for the reply but that works for hiding only
Cloaking, Cloaking Exceed and chase walk is infinite as long as you have sp
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