[CMD] @floatingrates - @hourlyrates

Aeromesi

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File Name: [CMD] @floatingrates - @hourlyrates

File Submitter: Aeromesi

File Submitted: 02 Apr 2016

File Category: Utility

[CMD] @floatingrates - @hourlyrates




@floatingrates - Initiate your Floating Rates (Default Base/Job multiplier is 2x, but you can edit the multipliers if you want it to be like a triple EXP event or something like that too!)

When Floating Rates begin it will show total time that the rates have been increased for so you know a general idea of how long your floating rates have been going on for so you can either let it keep going or stop it.

@hourlyrates - Input the total amount of hours you want your Hourly Floating Rates to go on for. Can also edit the multipliers inside this command also, will show total time it has been going on for also. Type @hourlyrates and or @floatingrates while Floating Rates is active to disable it. When you set the hours (600 total hours, aka 25 days is the max Hercules supports for this type of script) you can reset the hourly timer and input a new amount of hours instead, just incase you made a typo or you want it to go on longer.

These commands are non-conflicting, if you enable @floatingrates and try typing @hourlyrates, it will ask if you want to disable your Floating Rates.

Click here to download this file

 
Why you not use :

.bexp_rate = getbattleflag("base_exp_rates");
 


instead of :

Code:
.bexp_rate = 10;
 
 
Because when reloading the server it will still maintain the battleflag and not reset the value to your servers EXP rates. It would just keep multiplying it and will keep getting the same battleflag each time you reload, if you keep reloading it will keep multiplying/ I forgot to tell you guys but make sure to edit the

.bexp_rate = 10;
.jexp_rate = 10;


To your own servers original EXP rates.

 
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