Colored Itemnames

Yes. But I think that is based on the slot number.

This feature is nice too. Do you know where I can dowload this?

 
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@@WhiteEagle

Maybe if you use the color codes in the item.lub/lua like this for example and change:

tbl = { [501] = { unidentifiedDisplayName = "Red Potion", unidentifiedResourceName = "빨간포션", unidentifiedDescriptionName = { "A potion made from grinded Red Herbs that restores about ^00008845 HP^000000.", "^FFFFFF_^000000", "Weight: ^7777777^000000" }, identifiedDisplayName = "Red Potion", identifiedResourceName = "빨간포션", identifiedDescriptionName = { "A potion made from grinded Red Herbs that restores about ^00008845 HP^000000.", "^FFFFFF_^000000", "Weight: ^7777777^000000" }, slotCount = 0, ClassNum = 0 },......
to:

Code:
tbl = {	[501] = {		unidentifiedDisplayName = "^0000FFRed Potion^000000",		unidentifiedResourceName = "빨간포션",		unidentifiedDescriptionName = {			"A potion made from grinded Red Herbs that restores about ^00008845 HP^000000.",			"^FFFFFF_^000000",			"Weight: ^7777777^000000"		},		identifiedDisplayName = "^0000FFRed Potion^000000",		identifiedResourceName = "빨간포션",		identifiedDescriptionName = {			"A potion made from grinded Red Herbs that restores about ^00008845 HP^000000.",			"^FFFFFF_^000000",			"Weight: ^7777777^000000"		},		slotCount = 0,		ClassNum = 0	},......
 
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@Winterfox

Thanks for your answer. This was my idea before, but it will only displayed this "^0000FFRed Potion^000000"

If I change the itemslotcounttable, then I get a different color for each card,

but then you can see the number of slots no longer ingame + is based on cards.

I try to give some Items special colors like "green = Quest Item", "grey = crap stuff like Yellopie", "normal = material stuff like Herbs"

 
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@@WhiteEagle for that you need to diff your Exe 
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@@WhiteEagle for that you need to diff your Exe 
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Not exe diffing, but client reverse engineering :-)
Well diffing is technically the automated process to apply changes that a reverse engineer would do by hand. So there isn't that much difference except it's easier to apply a diff than to reverse engineer and change it yourself.

 
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Any chances to have this topic back since its not been answered yet, yeah there is someone saying reverse engine code but the "THING" is how? people are to much posting but no proof yet.

 
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