vBrenth
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I modified something on skill.c and well i can compile it w/o error on windows but this appears on Linux help..
skill.c (lines)
5152 ~>
if( dstmd && mob_is_battleground(dstmd) ) heal = 1;
6680 ~>
if( dstmd && mob_is_battleground(dstmd) ) hp = 1;
7432 ~>
if( rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd))) ) { if( sd )
11510 ~>
if( md && mob_is_battleground(md) ) heal = 1;
status.c (lines) [ i didn't modified this but it gives error ]
6761 ~>
if(md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) return 0; //Emperium/BG Monsters can't be afflicted by status changes
And so i can still start the server but every 5 minutes the map-server will crash. AND THIS IS THE GDB Logs (please help)
~> script.c 3810 and 4028 ( i didn't modified this things also the npc.c 554 lines)
skill.c (lines)
5152 ~>
if( dstmd && mob_is_battleground(dstmd) ) heal = 1;
6680 ~>
if( dstmd && mob_is_battleground(dstmd) ) hp = 1;
7432 ~>
if( rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd))) ) { if( sd )
11510 ~>
if( md && mob_is_battleground(md) ) heal = 1;
status.c (lines) [ i didn't modified this but it gives error ]
6761 ~>
if(md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) return 0; //Emperium/BG Monsters can't be afflicted by status changes
And so i can still start the server but every 5 minutes the map-server will crash. AND THIS IS THE GDB Logs (please help)
~> script.c 3810 and 4028 ( i didn't modified this things also the npc.c 554 lines)