costume item (body sprite)

Tio Akima

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guys,

I created a custom item and set it as a COSTUME item.

Is possible this custome item to replace the body sprite?

Or does it just overlap the player sprite?

(I thought a custome item could be used to create new clothes and costumes, and by equipping it it would replace the player's body sprite.)

 
you can but replacing body/job sprites are restricted... they say you can make custom job on older client so that must mean that you can make custom bodies ...

but  i thought they were all packets sent to game and we couldnt edit that simply 

 
you can but replacing body/job sprites are restricted... they say you can make custom job on older client so that must mean that you can make custom bodies ...

but  i thought they were all packets sent to game and we couldnt edit that simply 


No, I don't want to use job sprites ...
I want to know if can make items like costume (the sprite of a custom item replaces the body sprite) ...

but.... nothing related to the classes. :)

 
No, I don't want to use job sprites ...
I want to know if can make items like costume (the sprite of a custom item replaces the body sprite) ...

but.... nothing related to the classes. :)


Yeah thats easy pokerag does it one their custom bodies

its just a matter of this.... 

giphy.gif


dunno why iro never made shoulder pad spikes and stuff, I guess making costumes for 1 specific job is tough when everyone kinda has a different body shape like how the dancer has her hand on her hips and stuff 

 
Yeah thats easy pokerag does it one their custom bodies

its just a matter of this.... 

giphy.gif


dunno why iro never made shoulder pad spikes and stuff, I guess making costumes for 1 specific job is tough when everyone kinda has a different body shape like how the dancer has her hand on her hips and stuff 
I didn't understand your answer
and I also didn't understand the giff.

 
Hi.

Maybe a little bit late, but...

You can disguise a player with the changelook() script command. Just use an item's OnEquipScript/OnUnequipScript.

An example to disguise the player as Swordman when equipping Hat.

{
Id: 2220
AegisName: "Hat"
Name: "Hat"
Type: "IT_ARMOR"
Buy: 1000
Weight: 200
Def: 2
Loc: "EQP_HEAD_TOP"
ViewSprite: 16
OnEquipScript: <" changelook(LOOK_BASE, Job_Swordman); ">
OnUnequipScript: <" changelook(LOOK_BASE, Class); ">
}


But this works only with jobs. If you have custom body sprites, you have to add them as new jobs.

~Kenpachi

 
Last edited by a moderator:
Hi.

Maybe a little bit late, but...

You can disguise a player with the changelook() script command. Just use an item's OnEquipScript/OnUnequipScript.

An example to disguise the player as Swordman when equipping Hat.

{
Id: 2220
AegisName: "Hat"
Name: "Hat"
Type: "IT_ARMOR"
Buy: 1000
Weight: 200
Def: 2
Loc: "EQP_HEAD_TOP"
ViewSprite: 16
OnEquipScript: <" changelook(LOOK_BASE, Job_Swordman); ">
OnUnequipScript: <" changelook(LOOK_BASE, Class); ">
}

{
Id: 2220
AegisName: "Hat"
Name: "Hat"
Type: "IT_ARMOR"
Buy: 1000
Weight: 200
Def: 2
Loc: "EQP_HEAD_TOP"
ViewSprite: 16
OnEquipScript: <" changelook(LOOK_BASE, Job_Swordman); ">
OnUnequipScript: <" changelook(LOOK_BASE, Class); ">
}


But this works only with jobs. If you have custom body sprites, you have to add them as new jobs.

~Kenpachi
oh, thanks for answering kenpachi ...
It is a pity, as this greatly limits the use of this resource.
You can exchange only for the clothes of the classes.

I wanted to understand how a Dreesroom works, as it exchanges a sprite of the class for another sprite of the same class ...
Body Sprite A and Body B Sprite

2 different body for each renewal class

it may be possible to add more options besides A and B
And it may also be possible to do this using item

I don't know ... I'm just thinking about logic

 
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