Costume Item Plugins

obviously its already mentioned, what you need to do is to find parse_my_setting and replace to whatever label you want. for example parse_costumeitem_setting..

because parse_my_setting is already used in @afk command that you are using.

 
Oops~ I thought we have an update already. Still waiting for this one: 

@Mhalicot the costume made by the plugin always has Stats, how can i make it no stats, no slot just plain Costume.
 
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!! is awesome proyect, I try put in my server but... /sob

I do not know what I'm doing wrong.

- Put "src/plugins/customeitem.c"

- Edit Makefile.in "MYPLUGINS = customeitem"

- Edit "conf/plugins.conf"

- Clear and recompile sql and plugins

- No error compilatin

Code:
        MAKE    pluginsmake[1]: Entering directory `/home/hercules/Emulador/trunk/src/plugins'        CC      sample.c        CC      db2sql.c        CC      HPMHooking.c        CC      customeitem.cmake[1]: Leaving directory `/home/hercules/Emulador/trunk/src/plugins'
- Run server:
Code:
[Warning]: HPM:plugin_load: failed to load 'plugins/costumeitem.so', skipping...[Warning]: HPM:plugin_load: failed to load 'plugins/costumeitem.so', skipping...
U_U
 
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Name of the compiled plugin is costumeitem, not customeitem. It seems you've screwed since you've made customeitem but the name is costumeitem.

Please check you've named it correctly in your src/plugins folder, makefiles and the conf, then retry.

If still not solved, please check that the plugin gets made in your /plugins directory.

 
Last edited by a moderator:
Name of the compiled plugin is costumeitem, not customeitem. It seems you've screwed since you've made customeitem but the name is costumeitem.

Please check you've named it correctly in your src/plugins folder, makefiles and the conf, then retry.

If still not solved, please check that the plugin gets made in your /plugins directory.
hahahaha
loool!, I'm stupid xD.

Working!, thx ^^

Sin título.png

 
I'm waiting for the time when bonuses will not work =D

 
Im still waiting about removing the costume items class restriction

 
Update

  • 2.0 Converted Costume Items will now removed normal stats and Bonuses. [Mhalicot]
  • 3.0 Item Combos will now Ignore Converted Costume Items. [Mhalicot]
  • 3.1 Fixed HP/SP becomes 1/1 [Mhalicot]
  • 3.2 Fixed Sinx Can't Equipt dagger/sword on both arms(L/R), Special Thanks to Haru for Help [Mhalicot]
  • 3.3 Fixed Error when compiling.

 
Sir Mhalicot one thing I noticed is the naming of the Item can it be changed to Costume Hat instead of Costume's Hat.

 
didn't test it yet. I think it is possible, but maybe it can also affect the Elemental 's forged weapon/item names. BTW its just a theory..

 
I have this problem

#         CC      costumeitem.c
# In file included from costumeitem.c:18:
# ../map/pet.h:77: error: field ‘ud’ has incomplete type
# ../map/pet.h:78: error: field ‘vd’ has incomplete type
# make[1]: *** [../../plugins/costumeitem.so] Error 1
# make[1]: Leaving directory `/root/Desktop/Hercules/src/plugins'
# make: *** [plugins] Error 2
Please, help 
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thumb-fe1733d93a5a64c87568498f9f014609-screen-pre-renewal-000.jpg


File Name: Costume Item PluginsFile Submitter: Mhalicot

File Submitted: 10 Feb 2014

File Category: Plugins

HPM @costumeitem complete package.


In the new update there is an error/warning.

Code:
        CC      costumeitem.ccostumeitem.c: In function 'status_calc_mine':costumeitem.c:181: warning: implicit declaration of function 'pc_isriding' 
 
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