Costume System

I'm sorry I misunderstood what you mean, yes it will use the items attributes because costume system only create a duplicate copy of your headgears. 

 
I'm sorry I misunderstood what you mean, yes it will use the items attributes because costume system only create a duplicate copy of your headgears. 
oic. but can you create a diff that when converted to costume then the item won't have effect already just a pure style?

 
^ will check that bugs, and all converted items doesnt have effect it is just a plain item.
good am sir, the converted items does have effect..
default_sad.png
 

 
and the name "Costume's" (headgear). can you change the "Costume's" into a player name? like if my name is ASDASD the converted costume item will be renamed as ASDASD's (headgear) thanks

 
I'm sorry I misunderstood what you mean, yes it will use the items attributes because costume system only create a duplicate copy of your headgears. 
oic. but can you create a diff that when converted to costume then the item won't have effect already just a pure style?
since I don't own the codes, I don't think so.

and the name "Costume's" (headgear). can you change the "Costume's" into a player name? like if my name is ASDASD the converted costume item will be renamed as ASDASD's (headgear) thanks
yes, you can manually edit it 

if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid ) { clif->solved_charname(sd->fd, charid, "Costume"); <-- replace with "strcharinfo(0)"
then recompile.

 
^ Im sorry my mistake,  please replace it with  sd->status.name

 
I've been looking too long for something like this. Thanks for the script!

Someone asked this before but isn't there any chance that the Custome item won't have the effects of the original item?

Because at the moment it is like if you're wearing two headgears and this is quiet unbalanced.

So can the effect of the costume be nulled or something?

Otherwise I will have to duplicate add each headgear to the the item_db without effects on my own. I just wanted to ask again before I do this.

Maybe there is also another solution for this. Like headgear disguise which will stay after relog?

Greetings

Richard

 
Hello,

As of now I have no idea about it or how implement your suggestion. This script is not mine, I only convert it to Hercules by request.

Sorry if I cant help you at this point. Please ask the original author indicated at the First post/Download page.

Thanks,

Mhalicot - Int'l Filipino Moderator.

 
 
I've been looking too long for something like this. Thanks for the script!

Someone asked this before but isn't there any chance that the Custome item won't have the effects of the original item?

Because at the moment it is like if you're wearing two headgears and this is quiet unbalanced.

So can the effect of the costume be nulled or something?

Otherwise I will have to duplicate add each headgear to the the item_db without effects on my own. I just wanted to ask again before I do this.

Maybe there is also another solution for this. Like headgear disguise which will stay after relog?

Greetings

Richard
Good news, I release a latest version of Costume System and its now ignoring effect/stats of the original item

for example you convert Valkyrie Helm into costume.. Valkyrie helm has 10Def after conversion it will become 0def.

Latest Version: Costume System 2.0

  • 2.0~ Converted Costume item now becomes normal item, ignoring stats and effects and make it plain item. Compatible in rev. 137*. Special Thanks to Mr. Ind on making this feature possible.


 
is this possible to include the shadow system?

and also regarding on the name? how can i make just like this.

sd->status.name, "Costume"

so the new display name is 

YourName Costume's head gear.

 
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Yes its possible but will not modify my release just to add shadow, it only supports headgears
default_ani_meow.gif


 
hmmm how about on the name?

how can i make just like this? YourName Costume's head gear.

does not work for the Shadow Accessory. the client crashed. but the rest it works fine.

screen_Hercules004.jpg


 
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