Custom BGM issue

Cabrera

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Under Your Bed~
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Hercules
Hello everyone
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,

I kindof have a problem with putting a custom bgm for my town(prontera).

Its previous bgm was 08.bgm

I had got another custom bgm for it but when i replaced it theres no sound ingame T_T

And i even changed all the mp3nametable (i use 2012/10/04) client .

i think its one of the 2 problems i list below:

1. the audio sample rate of original 08.mp3 is 22khz. My new one is 44 khz

2. the size of the original mp3 is 2283 kb. the new one is 6653 kb.

Can any one help me solve this? i need to fix this asap
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Thanks in advance >.<

 
1. the audio sample rate of original 08.mp3 is 22khz. My new one is 44 khz


it should be 
1. mp3 file format
2. 128 kbps bit rate

 
Last edited by a moderator:
1. the audio sample rate of original 08.mp3 is 22khz. My new one is 44 khz

it should be 

1. mp3 file format

2. 128 kbps bit rate
hmm its 192 kbps any way i can reduce this?

Use Audacity
um whats audacity? O_O

EDIT: i converted the bgm to 22 khz and 128 kbps sampling rate using mp3 modifier. still not working. X_X

 
Last edited by a moderator:
If you want to attempt to raise the client's sample rate, it is not easy.
 
Initialization of DirectSound in Ragnarok, (Analysis of the dll file)
Such technology to hook the function is required.
 
There is talk that improve to 44kHz in the hook by CBT.
But, it was a technology for jRO&iRO clients.

2d7ydjd.jpg
 

Because the mechanism of the RO client is old, only the thing that can be reproduced at that time can be used.

The bit rate is decreased. The deleted MP3 tag.

 

 
Last edited by a moderator:
@@Lilystar

yeah i read somewhere 2 months ago in japanese website about hooking client's bgm to use with 44k sampling rate.

 
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