Custom Mob become poring ?

madtoyz

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How can it be becoming a poring sprite ?.

screenRenzoReborn049_zps0d482ac3.jpg


Inside data folder.

insidedatafolderandmob_db2_zps5c670ae9.jpg


dataluafiles514lua filesdatainfojobname.lua

[jobtbl.JT_Ivan] = "Ivan"
dataluafiles514lua filesdatainfoNPCIdentity.lua

["JT_Ivan"] = 20011,

datasprite¸ó½ºÅÍIvan

ivansprite_zpse7ec488a.jpg


dbmob_db2.txt

20011,Ivan,Ivan Windsor,Ivan Windsor,141,118402,0,170000,186460,1,2100,2530,63,12,90,89,72,20,99,25,10,12,1,8,66,405,170,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 
dbmob_skill_db2.txt

/==20011 Royal Guard20011,Ivan Windsor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,20011,Ivan Windsor@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,20011,Ivan Windsor@LG_CANNONSPEAR,attack,2307,7,1000,0,5000,yes,target,always,,,,,,,,20011,Ivan Windsor@LG_CANNONSPEAR,chase,2307,7,1000,0,5000,yes,target,always,,,,,,,,20011,Ivan Windsor@LG_BANISHINGPOINT,attack,2308,5,1000,0,5000,yes,target,always,,,,,,,,20011,Ivan Windsor@LG_BANISHINGPOINT,chase,2308,5,1000,0,5000,yes,target,always,,,,,,,,20011,Ivan Windsor@LG_REFLECTDAMAGE,attack,2311,6,1000,0,5000,yes,self,closedattacked,,,,,,,,20011,Ivan Windsor@LG_REFLECTDAMAGE,chase,2311,6,1000,0,5000,yes,self,closedattacked,,,,,,,,20011,Ivan Windsor@LG_MOONSLASHER,attack,2320,5,1000,0,5000,yes,self,always,,,,,,,,20011,Ivan Windsor@LG_MOONSLASHER,chase,2320,5,1000,0,5000,yes,self,always,,,,,,,,20011,Ivan Windsor@LG_EARTHDRIVE,chase,2323,7,1000,0,5000,yes,self,always,,,,,,,,20011,Ivan Windsor@LG_EARTHDRIVE,attack,2323,7,1000,0,5000,yes,self,always,,,,,,,,,

Using ROSS application. The sprite is ok.

usingROspritestudio_zps057e87cb.jpg


Which part is my problem is ?

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All RO Clients default to using Novice sprites for unknown jobs (Poring for their names) and Poring sprites for unknown mobs (
default_ph34r.png
  that rhymed)

Mob can be unknown(Poring) if the sprite name specified is not there or client is not reading the range you have specified. the latter seems to be your case.

Which client version are you using? As far as i have seen there are no clients supporting mob id > 19999.

 
All RO Clients default to using Novice sprites for unknown jobs (Poring for their names) and Poring sprites for unknown mobs (
default_ph34r.png
  that rhymed)

Mob can be unknown(Poring) if the sprite name specified is not there or client is not reading the range you have specified. the latter seems to be your case.

Which client version are you using? As far as i have seen there are no clients supporting mob id > 19999.
client 20120410

 
The Mob ID is too high xD

Client has boundaries with mob IDs, afaik with last time client can just read sprite properly below 5k mob id = 5000

everything above that mob id will become a poring

it's a client limitation, try making the mob id much lesser like in 2000+

 
The Mob ID is too high xD

Client has boundaries with mob IDs, afaik with last time client can just read sprite properly below 5k mob id = 5000

everything above that mob id will become a poring

it's a client limitation, try making the mob id much lesser like in 2000+
i already try put starting on 4901 but still same(being a poring sprite)

 
try using the free IDs, 2400+ and above but below 3k or 4k

 
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