Custom Mobs

mrlongshen

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How to make a custom mob work perfectly ?

Example I have a custom mobs, the effect I take from the baphomet, Why my custom mobs not strong and not summon their child ?

like baphomet spawn baphomet jr. ? can someone explain give a guide how to add custom mob effect perfectly ?

 
How to make a custom mob work perfectly ?

Example I have a custom mobs, the effect I take from the baphomet, Why my custom mobs not strong and not summon their child ?

like baphomet spawn baphomet jr. ? can someone explain give a guide how to add custom mob effect perfectly ?
you can use db/mob_avail.txt

// Structure of Database:// MobID,SpriteID{,Equipment}
example:

Code:
1002,1039		// Poring - Baphomet1970,1002,10013	// Displays a Poring with a backpack
 
How to make a custom mob work perfectly ?

Example I have a custom mobs, the effect I take from the baphomet, Why my custom mobs not strong and not summon their child ?

like baphomet spawn baphomet jr. ? can someone explain give a guide how to add custom mob effect perfectly ?
you can use db/mob_avail.txt

// Structure of Database:// MobID,SpriteID{,Equipment}
example:

1002,1039 // Poring - Baphomet1970,1002,10013 // Displays a Poring with a backpack
is that for clone ?

 
For keeping things clear:

  • db/mob_db2.txt for creating custom mobs, with their stats, drops and basic parameters such as name, ID and exp. Mobs will have no other special attacks than basic attacks.
  • db/mob_avail.txt for assigning a sprite to your new mob based on another existent mob. Not requied if using mob sprites clientside.
  • db/mob_skill_db2.txt for assigning skills to your mob. Skills are any action the mob can do, other than basic attack.

You have all this info (and quite a lot more!) on our Wiki page: http://herc.ws/wiki/Custom_Mobs

 
For keeping things clear:

  • db/mob_db2.txt for creating custom mobs, with their stats, drops and basic parameters such as name, ID and exp. Mobs will have no other special attacks than basic attacks.
  • db/mob_avail.txt for assigning a sprite to your new mob based on another existent mob. Not requied if using mob sprites clientside.
  • db/mob_skill_db2.txt for assigning skills to your mob. Skills are any action the mob can do, other than basic attack.

You have all this info (and quite a lot more!) on our Wiki page: http://herc.ws/wiki/Custom_Mobs
thanks bro. I will do a research more about mob_skill_db2
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thx alot..

btw, i have look at mob_skill_db on renewal.

why there are many duplicate but different syntax ?

example..

Code:
1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@HP_ASSUMPTIO,idle,361,5,10000,0,100000,yes,self,always,0,,,,,,36,1086,Golden Thief Bug@HP_ASSUMPTIO,attack,361,5,10000,0,100000,yes,self,always,0,,,,,,36,1086,Golden Thief Bug@CR_REFLECTSHIELD,attack,252,10,10000,0,300000,yes,self,always,0,,,,,,6,1086,Golden Thief Bug@CR_REFLECTSHIELD,chase,252,10,10000,0,300000,yes,self,always,0,,,,,,6,1086,Golden Thief Bug@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8,1086,Golden Thief Bug@SM_MAGNUM,attack,7,20,2000,0,5000,no,self,always,0,,,,,,,1086,Golden Thief Bug@MG_FIREBALL,chase,17,20,2000,0,5000,no,target,skillused,18,,,,,,,1086,Golden Thief Bug@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,attack,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1054,,,,,,1086,Golden Thief Bug@TF_HIDING,attack,51,1,1000,0,5000,no,self,myhpltmaxrate,20,,,,,,19,1086,Golden Thief Bug@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,,
 
You put a skill, then a situation in which that skill may be casted.

If you want a skill to be casted in more than one situation, you must duplicate the skill entry but edit the parameters. There's an explanation about that on the header of the file.

 
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