Custom Paladin Skill Heal formula

Hmm, since paladin's were designed around being a supportive/tank class. I'd suggest their heal amount being determined by amount of player's in party as an additional argument.

Regular Heal formula +  100 * amount of party members = Crusader heal amount.

By default that'd be an increased 1200 heal since I believe 12 party members are by default so meh.

 
I was trying to do an if else statement in skill.c under heal formula, it works like paladin have higher heal than other classes but the thing is map-server crashes like the calculation is conflicting with the original one.. so I don't know the right way to do it without making it crash.

 
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