(Posted in General because it includes mutlpiles of the other support sections i.e. Graphics, Database,Scripting)
I'm having problems implementing a custom pet. I'll include everything I've done up to this point via quotes and pictures. Everything I've done was according to the Custom Pets & Custom Mobs guide on the wiki.
pet_db.txt
itemInfo.lua
Spawning the Mob
spr and act (I've updated this name from "Charmander" to "CHARMANDER" to match the Sprite_ID)
If anyone is up to helping me, then I appreciate it
I'm having problems implementing a custom pet. I'll include everything I've done up to this point via quotes and pictures. Everything I've done was according to the Custom Pets & Custom Mobs guide on the wiki.
pet_db.txt
mob_db2.txt// Custom Pets ROCreed
2085,CHARMANDER,Charmander,0,9065,0,529,80,80,20,100,250,20,500,200,1,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,5; }
item_db2.conf// ROCreed Custom Mobs FOR Pets
// Recomment to disable
2085,CHARMANDER,Charmander,Charmander,64,2101,1,0,0,10,201,254,88,15,55,55,55,36,15,77,15,10,1,3,63,14469,175,2412,1248,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
)
// Additional Custome Items
// ========================================
/*
{
Id: 9065
AegisName: "Charmander_Egg"
Name: "Charmander Egg"
Type: 7
Buy: 20
},
itemInfo.lua
NPCIdentity.lub[9065] = {
unidentifiedDisplayName = "Charmander Egg",
unidentifiedResourceName = "¾Ï¼Ó¼º¾Ë",
unidentifiedDescriptionName = {
"An egg in which a",
"Charmander rests.",
"Can be hatched by",
"using a ^33CC33Pet Incubator^000000.",
"^33CC33Cordial/Loyal Bonus^000000",
"When summoned,",
"grants a 5% resistence to fire.",
"Class: ^777777Monster Egg^000000"
},
identifiedDisplayName = "Charmander Egg",
identifiedResourceName = "¾Ï¼Ó¼º¾Ë",
identifiedDescriptionName = {
"An egg in which a",
"Charmander rests.",
"Can be hatched by",
"using a ^33CC33Pet Incubator^000000.",
"^33CC33Cordial/Fire Resistence^000000",
"When summoned,",
"grants a 5% resistence to fire.",
"Class: ^777777Monster Egg^000000"
},
slotCount = 0,
ClassNum = 0
},
jobname.lubJT_CHARMANDER = 2085
Trying to @makeegg the egg-- Custom Mobs --
[jobtbl.JT_CHARMANDER] = "CHARMANDER"
Spawning the Mob
spr and act (I've updated this name from "Charmander" to "CHARMANDER" to match the Sprite_ID)
If anyone is up to helping me, then I appreciate it
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