hey guys, i tried to add some custom lower gears as garment.
on lower type with correct setup it looks like this:
but when i try to configure it as a garment, it looks like this:
my configuration:
iteminfo.lua:
[51000] = {
unidentifiedDisplayName = "Accessory",
unidentifiedResourceName = "Black_Scarf",
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier].",
},
identifiedDisplayName = "Black Scarf",
identifiedResourceName = "Black_Scarf",
identifiedDescriptionName = {
"^008000[ Black Scarf ]^000000",
"Ofiicial Yume-Ro costume Item!",
"Class :^777777 Headgear^000000",
"Defense :^777777 0^000000",
"Equipped on :^777777 Garment^000000",
"Weight :^777777 0^000000",
"Required Level :^777777 1^000000",
},
slotCount = 0,
ClassNum = 100
},
spriterobename.lub:
RobeNameTable = {
[SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf",
}
RobeNameTable_Eng = {
[SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf",
}
spriterobeid.lub:
SPRITE_ROBE_IDs = {
ROBE_Black_Scarf = 100,
}
item_db2.conf:
{
Id: 51000
AegisName: "Black_Scarf"
Name: "Black Scarf"
Type: 5
Loc: 8192
ViewSprite: 100
Trade: {
noselltonpc: true
}
Data placement:
(following 3 are the same as for lower headgear)
data\sprite\¾ÆÀÌÅÛ
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item
and:
whats missing?
on lower type with correct setup it looks like this:
but when i try to configure it as a garment, it looks like this:
my configuration:
iteminfo.lua:
[51000] = {
unidentifiedDisplayName = "Accessory",
unidentifiedResourceName = "Black_Scarf",
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier].",
},
identifiedDisplayName = "Black Scarf",
identifiedResourceName = "Black_Scarf",
identifiedDescriptionName = {
"^008000[ Black Scarf ]^000000",
"Ofiicial Yume-Ro costume Item!",
"Class :^777777 Headgear^000000",
"Defense :^777777 0^000000",
"Equipped on :^777777 Garment^000000",
"Weight :^777777 0^000000",
"Required Level :^777777 1^000000",
},
slotCount = 0,
ClassNum = 100
},
spriterobename.lub:
RobeNameTable = {
[SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf",
}
RobeNameTable_Eng = {
[SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf",
}
spriterobeid.lub:
SPRITE_ROBE_IDs = {
ROBE_Black_Scarf = 100,
}
item_db2.conf:
{
Id: 51000
AegisName: "Black_Scarf"
Name: "Black Scarf"
Type: 5
Loc: 8192
ViewSprite: 100
Trade: {
noselltonpc: true
}
Data placement:
(following 3 are the same as for lower headgear)
data\sprite\¾ÆÀÌÅÛ
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item
and:
whats missing?