Custom Skill Unit Follow Character (like Bragi)

joecalis

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I tried to create a skill which mimics an effect like bragi where the wierd symbols/letters follow the character

as they walk, and who ever enters the area gets damaged.

I know I setup everything correctly but I encountered a problem, while the skill area that damages everyone

who enters follow my character, the visual effect stays on the ground where I first casted it as shown in this vid.

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The performance of the dancer and bird includes a common status change.
 
Please check this word if you overlook it.

Code:
SC_DANCING
 
Sorry, this is a guess.
 
 
Yeah I tried to do that also thats why I have

SC_GRUESOME_ZONE
But it doesn't seem to affect the visual effect, it only stores

the group id of the skill.

 
Last edited by a moderator:
Looks like no one knows how this works so I'm gonna have to give up on this skill T_T

 
Last edited by a moderator:
Try to check if there is a block_list related to the unit that you can slide to the proper position using clif->slide (and checking if it can be moved using unit->movepos

 
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