Anisotropic Defixation
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If there a way to link an already existing effect to it through skill->unitsetting? In this case the base skill can set different UNT_ based on certain conditions, like KO_ZENKAI or GS_GROUNDDRIFT.
This would also involve removing the "dummy" single UNT_ICEWALL/UNT_FIREPILLAR_ACTIVE animation, clif->changetraplook isn't viable for this reason as it merely places the linked effect on top of the dummy.
Thanks.
This would also involve removing the "dummy" single UNT_ICEWALL/UNT_FIREPILLAR_ACTIVE animation, clif->changetraplook isn't viable for this reason as it merely places the linked effect on top of the dummy.
Thanks.
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